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Red Hot Silly Dragon

#21219BGG ↗

2005 · 2-5 players · 30min · weight 1.33 · 121 ratings

v2 v3 v4 wide v4 deep

BGG raw

ID
21219
Name
Red Hot Silly Dragon
Year
2005
Rank
22721
Min players
2
Max players
5
Playing time
30
Min playtime
30
Max playtime
30
Avg weight
1.3333
Num weights
18
Bayes avg
5.50966
Average
5.73058
Users rated
121
Num owned
180
Wanting
4
Wishing
25
Num comments
33
Fetched at
Wed Apr 29 2026 05:40:18 GMT+0000 (Coordinated Universal Time)
Mechanisms (2)
Hand ManagementOpen Drafting
Categories (4)
AdventureCard GameFantasyMythology
Description (2054 chars)

Each player leads a team of four expert treasure hunters. Namely "Spark" the hot shot, "Teaser" the flaming girl, "Double Boiler" the fire fighter, and the huge but very slow "Ice Breaker". All have gathered in front of a nearby cave entrance with the intention of collecting as many treasures as possible. However, deep inside this cave, the Red Hot Silly Dragon is lying comfortably on his mountain of gold, and he is not ready to share his colossal wealth. He will not hesitate to breath his magic fire on anybody getting too close to his savings. So caution Hot stuff, Who will dare enter the dragons lair? Who will manage to bring back the most treasures? The basic principle of this small risk taking game is extremely simple. During each round of play, all players simultaneously choose an adventurer, from the four of their respective team, which they wish to send into the cave to recover treasures. This choice will be done according to a "crystal ball" prediction, which is never highly reliable. So players must bear in mind the power and the range of the flame of the dragon, and the "fire resistance" of each adventurer (from very weak for Spark, to very high for Ice Breaker). Also because the cave is narrow the placement of the adventurers in the cave is very limited. An ascending order of fire resistances will be carried out. In fact, the more resistant an adventurer is, the slower he runs. In other words, the more you take a risk, the higher your choice of placement will be, but the more likely it is your adventurer will get scorched. Lastly, to protect your valorous adventurers from the small sudden changes of mood of the dragon (anger, fury...) as well as the various tricks of your adversaries, who will surely never miss an opportunity to prevent you from recovering treasures, you will have at your disposal a complete set of magic items tailor-made for this kind of "sport" so it's up to you to use them wisely. The winner will obviously be the player who has piled up the most treasures at the end of the game.

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).

LLM v4 wide (controlled-vocab primitives)

Not yet enriched at v4 (wide pass).

LLM v4 deep (archetype fit)

Not in the v4 deep-pass top-20% slice.