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Middle Sea: Empires of the Feudal Age

#2097BGG ↗

1979 · 2-40 players · 240min · weight 2.33 · 38 ratings

v2 v3 v4 wide v4 deep

BGG raw

ID
2097
Name
Middle Sea: Empires of the Feudal Age
Year
1979
Rank
24159
Min players
2
Max players
40
Playing time
240
Min playtime
240
Max playtime
240
Avg weight
2.3333
Num weights
3
Bayes avg
5.50528
Average
5.82895
Users rated
38
Num owned
126
Wanting
19
Wishing
30
Num comments
27
Fetched at
Wed Apr 29 2026 05:42:49 GMT+0000 (Coordinated Universal Time)
Mechanisms (11)
Action QueueArea Majority / InfluenceArea MovementArea-ImpulseDice RollingEventsPaper-and-PencilPlayer JudgeSecret Unit DeploymentSimultaneous Action SelectionVariable Set-up
Categories (5)
EconomicMedievalPoliticalSpies / Secret AgentsWargame
Description (661 chars)

A multi-player† board game that recreates the growth of empires during the Middle Ages throughout the Mediterranean world. Christians and Moslems in conflict among themselves and with each other. Originally a PBM game; it involves partially hidden movement (you move "armies" and "fleets" of hidden make-up) as well as simultaneous turn plotting. Spy rings are valuable intelligence-gathering units. Areas fought over repeatedly suffer from the warfare and have their economic value depressed --a neat touch which is unfortunately uncommon in wargames. † In theory, the game can accommodate 40 players, one for each leader and its province.

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).

LLM v4 wide (controlled-vocab primitives)

Not yet enriched at v4 (wide pass).

LLM v4 deep (archetype fit)

Not in the v4 deep-pass top-20% slice.