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Zombergeek

#209551BGG ↗

2016 · 2-5 players · 45min · weight 1.00 · 189 ratings

v2 v3 v4 wide v4 deep

BGG raw

ID
209551
Name
Zombergeek
Year
2016
Rank
28994
Min players
2
Max players
5
Playing time
45
Min playtime
20
Max playtime
45
Avg weight
1
Num weights
8
Bayes avg
5.47864
Average
5.3554
Users rated
189
Num owned
310
Wanting
1
Wishing
18
Num comments
22
Fetched at
Sat May 02 2026 17:29:34 GMT+0000 (Coordinated Universal Time)
Mechanisms (5)
Grid MovementPick-up and DeliverRoll / Spin and MoveSemi-Cooperative GameVariable Set-up
Categories (5)
AdventureChildren's GameExplorationFightingZombies
Description (1316 chars)

You and your friends have missed the right turn and find yourself in a dark wood. You are run out of fuel and it’s getting dark outside. Suddenly there is a nice cosy mansion in front of you. You and your friends being naive as kids have no choice but to come in and find lots of zombies, aggressive dogs, venomous spiders and chaos! Move! Save your life, board up the windows and kill the hellish zombies! Gameplay: players move across the house (one cell a turn), search for useful items, block windows and doors, fight zombies. The game field is a map containing hidden dangers (zombies and other monsters) and items (weapons, aid kits, boards for blocking windows and doors). Your goal is to find the car keys and gas, and then escape. Most preferably, escape without losing anyone. Each character has unique properties that help them and the entire team. For example, the police girl has a gun and she doesn’t need to look for one in the house. A fight against zombies is simulated with a rotating arrow with a range of possible results, from a victory to fleeing the battlefield or suffering a wound. Weapons can modify the result. If a monster eats your character, you become a zombie chief. With your help, zombies can chase living characters, block their access to rooms or specific items.

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).

LLM v4 wide (controlled-vocab primitives)

Not yet enriched at v4 (wide pass).

LLM v4 deep (archetype fit)

Not in the v4 deep-pass top-20% slice.