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Cat Town

#204141BGG ↗

2016 · 2-4 players · 30min · weight 1.50 · 124 ratings

v2 v3 v4 wide v4 deep

BGG raw

ID
204141
Name
Cat Town
Year
2016
Rank
21282
Min players
2
Max players
4
Playing time
30
Min playtime
15
Max playtime
30
Avg weight
1.5
Num weights
2
Bayes avg
5.51389
Average
5.93548
Users rated
124
Num owned
264
Wanting
18
Wishing
111
Num comments
45
Fetched at
Wed Apr 29 2026 05:36:37 GMT+0000 (Coordinated Universal Time)
Mechanisms (2)
Hand ManagementMemory
Categories (5)
AnimalsCard GameDeductionExplorationMemory
Description (1494 chars)

Description from the publisher: Welcome to Cat Town, a paradise for cats and cat lovers like you. On these lazy breezy days, you may see cats lying on the roof, inside the bushes, under the cars, or any other funny places they see fit. During your visit today, take a walk around the blocks to see how many cats you can find in Cat Town. Cat Town combines memory, hand-management and deck-manipulation, with players scoring points in three ways: finding cats, collecting items, and playing Travel notes cards. To set up, shuffle the deck of Cat, Item, and Action cards, deal two cards to each player, then create four or six "blocks" of cards, based on the number of players. On a turn, a player takes one of four actions: Move their cat token across one of the neighboring blocks, then add the top card on that block to their hand. Move their cat token across one of the neighboring blocks, then reveal the top card on that block, keeping it in front of them if it's a Cat or Item and discarding it otherwise. Playing an Item or Action card for the effect described in the text, then taking the action shown on the bonus icon. Revealing a card at random from their hand, keeping it in front of them if it's a Cat or Item and discarding it otherwise. Each Cat in front of you as well as each pair of Items with the same name is worth 1 point. A Travel note played with three additional cards from the hand is also worth 1 points. The first player to score 6 points wins.

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).

LLM v4 wide (controlled-vocab primitives)

Not yet enriched at v4 (wide pass).

LLM v4 deep (archetype fit)

Not in the v4 deep-pass top-20% slice.