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Sicily II

#202942BGG ↗

2016 · 1-2 players · 3000min · weight 4.25 · 204 ratings

v2 v3 v4 wide v4 deep

BGG raw

ID
202942
Name
Sicily II
Year
2016
Rank
6698
Min players
1
Max players
2
Playing time
3000
Min playtime
120
Max playtime
3000
Avg weight
4.25
Num weights
12
Bayes avg
5.68137
Average
8.15196
Users rated
204
Num owned
1087
Wanting
30
Wishing
129
Num comments
111
Fetched at
Wed Apr 29 2026 05:34:56 GMT+0000 (Coordinated Universal Time)
Mechanisms (4)
Dice RollingGrid MovementHexagon GridSimulation
Categories (2)
WargameWorld War II
Description (2118 chars)

Published and packed with Operational Matters: An OCS Guide (w/ Sicily II game). (from the publisher:) Sicily II is a full-sized game covering the amphibious invasion of that island in the summer of 1943. This new edition is quite different from Dean Essig's original game from back in 2000. It features a revised order of battle, modified rules, and a new map. The most obvious change is in scale: hexes are now 3.5 miles across and there are two turns per week (the original had 2.5-mile hexes and four turns per week). This makes for a smaller, faster game that conforms to the scale chosen for Beyond the Rhine: The Campaign for Northwest Europe and the upcoming games set in Western Europe. We think Sicily II is a perfect way to give new recruits their baptism in the fire of OCS, and is also a worthy entry in the series for players who have already earned their stripes. Here are some of the game’s highlights: The entire campaign lasts just 16 turns. There are six scenarios in all (three using the entire map, and three using just a portion). The Allied airborne fiasco is recreated with simple scatter rules. The amphibious landings can be played out using standard OCS naval rules, or players can mostly skip these and begin with the bulk of Allied forces already ashore. The Luftwaffe’s Do.217K makes its series debut, armed with exotic Fritz-X missiles. Rules for Italian unit wavering and surrender make every game different. Several interesting options are provided, including revised Axis deployment and variable entry of the 29th Panzergrenadier Division. Game Scale: Turn: 3 to 4 days Hex: 3.5 miles / 5.6 Km Units: Company to Brigade Game Inventory: One 22 x 34" full-color mapsheet Two dual-side printed countersheets (560 1/2" counters) One 16-page Sicily II rules booklet Players will have to use OCS v4.2 rulebook/charts & tables for another OCS game or download them from http://www.gamersarchive.net/theGamers/archive/ocs.htm Complexity: Medium Solitaire Suitability: Medium Players: 1 or more Playing Time: 2-20 Hours

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).

LLM v4 wide (controlled-vocab primitives)

Not yet enriched at v4 (wide pass).

LLM v4 deep (archetype fit)

Not in the v4 deep-pass top-20% slice.