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Bitter End: Attack to Budapest, 1945

#20266BGG ↗

2005 · 1-2 players · 240min · weight 3.00 · 134 ratings

v2 v3 v4 wide v4 deep

BGG raw

ID
20266
Name
Bitter End: Attack to Budapest, 1945
Year
2005
Rank
9636
Min players
1
Max players
2
Playing time
240
Min playtime
240
Max playtime
240
Avg weight
3
Num weights
37
Bayes avg
5.59507
Average
7.37492
Users rated
134
Num owned
450
Wanting
20
Wishing
81
Num comments
89
Fetched at
Wed Apr 29 2026 05:34:56 GMT+0000 (Coordinated Universal Time)
Mechanisms (3)
Dice RollingHexagon GridSimulation
Categories (2)
WargameWorld War II
Description (2536 chars)

Bitter End: Attack to Budapest, 1945, is an operational-level simulation of the German attempts to relieve the encircled Hungarian capital of Budapest, besieged by Soviet forces, in January 1945. Budapest, Hungary, January 1945 79,000 Axis troops belonging to the IX SS Mountain and 1st Hungarian Corps are surrounded and being pounded by two Soviet armies, the 46th and 7th Guards. The situation is grim. The Soviets are well- supported by heavy artillery and the German line has been steadily retreating, leaving Budapest in grave danger. On January 1st, the German IV SS and III Panzer Corps launch a surprise attack to rescue the defenders and recapture the city. By January 12th the attack is stalled in the rough terrain to the west of the city. Hitler shifts the focus of the attack from the west to the south-west and continues the attack on January 18th. Although progress is made, Soviet reinforcements pour into the area and the offensive grinds to a halt. Hitler calls off the attack at the end of January, and by February 14th, after seven weeks of grueling combat, Budapest falls. By January of 1945 Nazi Germany_s military fate was sealed. There was nothing the German forces in Hungary could have achieved that could have substantially delayed or even mitigated this defeat. That did not deter the German attempt to relieve Budapest. Hitler_s goal in ordering the attack toward Budapest was not the rescue of its garrison, but rather the recapture and retention of the city. The garrison was in fact ordered not to break out but instead to hold and await relief. Few commanders on the German side took the idea of the retention of Budapest seriously, however. Had the relieving German forces gotten to within a few miles of the city, a breakout attempt would probably have been made. Bitter End lets the players explore the tantalizing possibilities. In addition, players may test their skills with several viable historical alternatives, such as the inclusion of forces that could have been available to the respective commanders. Game Scale: Game Turn: 1 day Hex: 2 miles / 3.2 kilometers Units: Battalion to Brigade Game Inventory: Two 22 x 34" full-color mapsheets Two dual-side printed countersheets (456 9/16" counters) One 24-page Bitter End rulebook Two dual-side printed Unit Organizational Charts Two dual-side printed Historical Set-up Charts Three dual-side printed Player Aid Cards One 6-sided die Solitaire Suitability: Medium Complexity Level: Medium Players: 2 or more Playing Time: 4-25 hours

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).

LLM v4 wide (controlled-vocab primitives)

Not yet enriched at v4 (wide pass).

LLM v4 deep (archetype fit)

Not in the v4 deep-pass top-20% slice.