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Diaballik

#20253BGG ↗

2004 · 2-2 players · 20min · weight 2.08 · 146 ratings

v2 v3 v4 wide v4 deep

BGG raw

ID
20253
Name
Diaballik
Year
2004
Rank
12458
Min players
2
Max players
2
Playing time
20
Min playtime
20
Max playtime
20
Avg weight
2.0833
Num weights
12
Bayes avg
5.55668
Average
6.48596
Users rated
146
Num owned
159
Wanting
10
Wishing
47
Num comments
38
Fetched at
Wed Apr 29 2026 05:34:56 GMT+0000 (Coordinated Universal Time)
Mechanisms (2)
Grid MovementPoint to Point Movement
Categories (2)
Abstract StrategySports
Description (1543 chars)

Diaballik is an abstract strategy game for 2 players. The game attempts to simulate a sport whereby 2 teams are simultaneously trying to get their ball to the opposite teams starting goal line. The board depicts a 7×7 grid. Each player starts with 7 ball holders along their edge of the board and their ball in the middle holder. Players subsequently take turns completing the following actions: Moving an empty ball holder orthogonally (up to 2 times); and/or Making a ball "pass" by moving the ball from on holder to another along lateral (horizontal) or diagonal line. Pass are not limited in length as long as no opponent pieces are in the way. First person to send their teams ball to a holder on the opponents starting line wins. It's worth noting that an impenetrable wall of ball holders results in an automatic loss to the player who created the wall. Nominated for the 2006 As d'Or Game of the Year. Online Play Boîte à jeux (turn-based) Available on iPad (via iTunes Apps Store) since the june 21st 2011 (2 players local game, or 1 player vs AI) Strategiespiel nach den Prinzipien von Mannschaftssportarten, mit Bewegung und Pässen. Ziel des Spiels ist es seine Kugel auf die Startlinie des Gegners zu bringen. Um dies zu erreichen muss jeder Spieler Angriffe und Verteidigungen spielen. Hinter einem einfachen Mechanismus verbirgt sich ein dynamisches Strategiespiel, welches bis zum letzten Augenblick spannend bleibt, da überraschende Wendungen immer möglich sind. Giseh Verlag

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).

LLM v4 wide (controlled-vocab primitives)

Not yet enriched at v4 (wide pass).

LLM v4 deep (archetype fit)

Not in the v4 deep-pass top-20% slice.