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Dschamál

#20081BGG ↗

2005 · 3-8 players · 20min · weight 1.19 · 156 ratings

v2 v3 v4 wide v4 deep

BGG raw

ID
20081
Name
Dschamál
Year
2005
Rank
16222
Min players
3
Max players
8
Playing time
20
Min playtime
20
Max playtime
20
Avg weight
1.1905
Num weights
21
Bayes avg
5.53161
Average
6.02867
Users rated
156
Num owned
268
Wanting
16
Wishing
54
Num comments
57
Fetched at
Wed Apr 29 2026 05:34:57 GMT+0000 (Coordinated Universal Time)
Mechanisms (1)
Pattern Recognition
Categories (2)
Action / DexterityReal-time
Description (1232 chars)

Released in Essen 2005. Dschamal offers four variants on a simple game of feeling in a black sack for oddly shaped wooden pieces. Not gentle, relaxed feeling, oh no. This is dog eat dog, fight like animals feeling, as two players each thrust their hand into the sack to grab a piece before the other. The rules call it a duel, and a duel it is! As the crowd watches the very entertaining spectacle of people trying to feel a shape without looking in, pulling the bag back and forth, and trying not to pull out the wrong shape, or a black shape, or to grab the camel piece and slam it down shouting "I'm the camel!", they get to decide if players have cheated or failed the task. It's a very aggressive but fun game. First player to seven pieces win. The rules are suprisingly complex though, with several What If variants that you have to run through to understand all the possible outcomes. The other three games in the rules offer variants on what to do with the pieces, such as build a tower, but it's essentially still a duel. Along with Bausack and Bamboleo, Zoch seem to have cornered the market in oddly shaped wooden pieces. Dscahamal is nicely made and fun, but you may tire of it quickly, both physically and mentally.

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).

LLM v4 wide (controlled-vocab primitives)

Not yet enriched at v4 (wide pass).

LLM v4 deep (archetype fit)

Not in the v4 deep-pass top-20% slice.