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Rome, Inc.: From Augustus to Diocletian

#196676BGG ↗

2021 · 1-1 players · 720min · weight 3.33 · 120 ratings

v2 v3 v4 wide v4 deep

BGG raw

ID
196676
Name
Rome, Inc.: From Augustus to Diocletian
Year
2021
Rank
10270
Min players
1
Max players
1
Playing time
720
Min playtime
180
Max playtime
720
Avg weight
3.3333
Num weights
9
Bayes avg
5.58446
Average
7.45558
Users rated
120
Num owned
606
Wanting
42
Wishing
203
Num comments
73
Fetched at
Sat May 02 2026 16:49:30 GMT+0000 (Coordinated Universal Time)
Mechanisms (11)
Area Majority / InfluenceDice RollingEventsIncomeMovement PointsPoint to Point MovementResource to MoveSimulationSolo / Solitaire GameSudden Death EndingVictory Points as a Resource
Categories (3)
AncientPoliticalWargame
Description (2242 chars)

"ROME, INC. - From Augustus to Diocletian" is a solitaire wargame of the Roman Empire from Augustus in 27 BCE to Diocletian in 286 CE. The player (as CEO of this vast corporate empire), appoints consuls and governors, raises taxes, deploys legions, fleets and auxiliaries to garrison provinces, and fights wars to expand the prestige and power of Rome. Historical statesmen are rated for their military and administrative talents, popularity, and skill at intrigue (or lack thereof), and each has a special ability. Governors are used to fight wars, expand the empire, and develop provinces, but may make themselves Caesar through assassination or rebellion. New imperial dynasties change the rules of the game, provide new units, and determines who will succeed when Caesar dies. Each turn produces a new crisis and the player, much like a modern CEO, earns victory points by expanding the empire and triumphing over wars and rebels, deciding where allocate his resources (capital spending), raise new forces (hiring), undertaking prestige projects (public relations), pleasing the mob ("the shareholders"), or even setting aside a reserve for a rainy decade or two. Annexing the rich provinces of the east will increase taxes, but securing the northern frontier may be more important. Placing a popular, competent general in command may result in a triumph, but encourage rebellion. A more loyal, but less able man may be better, or for Caesar to risk himself on the field of battle himself. The map consists of provinces grouped into military commands such as Britannia and Syria, each commanded by a governor. Provinces may be controlled by barbarians, allies or insurgents, which can be conquered and developed into peaceful tax-payers. Beyond these are the homelands from where barbarian wars and enemy leaders pillage their way from province to province until defeated. There are four scenarios starting in 27 BCE, 70 CE, 138 CE and 222 CE, which may be combined into campaign games. Each turn represented 5-10 years, with 10 turns in each of the four scenarios. ROME, INC. is in issue #53 of ATO Complexity - Medium Playing time - From 3 to 4 hours How challenging is it solitaire? - Excellent --description from the publisher

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).

LLM v4 wide (controlled-vocab primitives)

Not yet enriched at v4 (wide pass).

LLM v4 deep (archetype fit)

Not in the v4 deep-pass top-20% slice.