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Sail Away

#193301BGG ↗

2016 · 2-4 players · 60min · weight 2.25 · 154 ratings

v2 v3 v4 wide v4 deep

BGG raw

ID
193301
Name
Sail Away
Year
2016
Rank
18512
Min players
2
Max players
4
Playing time
60
Min playtime
45
Max playtime
60
Avg weight
2.25
Num weights
4
Bayes avg
5.5226
Average
5.97571
Users rated
154
Num owned
560
Wanting
1
Wishing
43
Num comments
59
Fetched at
Wed Apr 29 2026 05:40:54 GMT+0000 (Coordinated Universal Time)
Mechanisms (2)
Pick-up and DeliverSet Collection
Categories (3)
HumorNauticalPirates
Description (1490 chars)

Sail Away is a competitive game for 2–4 players set in the pirate-infested waters of the Caribbean. Each player takes on the role of a merchant seeking to launch cargo ships by collecting resources from islands while navigating interference from rivals and pirates. Players take turns placing Standard and Pirate Crates onto Island Cards and Pirate Action Cards. Standard Crates are used to claim resources, while Pirate Crates allow players to block, stack over opponents, or activate disruptive pirate abilities. When an island is filled, players move crates from the island to matching spaces on their ship cards. Once a ship is fully loaded with resources, it is launched to score points and trigger a one-time launch ability. Coins are used to bend placement rules, pay off pirate interference, or unlock strategic options. Each player works toward a personal Secret Objective and competes for a shared Public Objective revealed at the start of the game. The game ends when a player has launched five ships. The player with the most points from ships, objectives, and gold coins is declared the winner. Similar to: Sea of Clouds – A drafting game with pirate loot, secret objectives, and sabotage. Shares similar tone and tempo. Ruthless – Players build pirate crews with modular powers to outmaneuver rivals in a tactical sea battle. The Last Bottle of Rum – Navigate islands and compete to retrieve treasure in a fast-paced pirate race.

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).

LLM v4 wide (controlled-vocab primitives)

Not yet enriched at v4 (wide pass).

LLM v4 deep (archetype fit)

Not in the v4 deep-pass top-20% slice.