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G.O.O.T.M.U.

#1908BGG ↗

1992 · 2-6 players · 60min · weight 1.44 · 128 ratings

v2 v3 v4 wide v4 deep

BGG raw

ID
1908
Name
G.O.O.T.M.U.
Year
1992
Rank
25158
Min players
2
Max players
6
Playing time
60
Min playtime
60
Max playtime
60
Avg weight
1.4375
Num weights
16
Bayes avg
5.50182
Average
5.55312
Users rated
128
Num owned
207
Wanting
7
Wishing
32
Num comments
54
Fetched at
Wed Apr 29 2026 05:45:11 GMT+0000 (Coordinated Universal Time)
Mechanisms (2)
Modular BoardRoll / Spin and Move
Categories (1)
Maze
Description (671 chars)

G.O.O.T.M.U. (Get Out of the Maze Unit) is a maze game. The board set up with a number of tiles. You are trying to pick up all three parts of your GOOTMU so you can leave and win the game. You move by rolling a die, and when you end your turn on a space with an instruction on it, you must follow it. Some objects are in the maze that allow you to avoid or destroy some obstacles (water puts out fire, oil allows you to slide through tight gaps, keys open locked doors, etc.). On a 6, you may elect to rotate the tile you are on or an adjacent tile to improve your position. Power tokens found in the maze allow you to rotate a tile or pick the number on the die.

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).

LLM v4 wide (controlled-vocab primitives)

Not yet enriched at v4 (wide pass).

LLM v4 deep (archetype fit)

Not in the v4 deep-pass top-20% slice.