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Plan Orange: Pacific War 1932-1935

#190232BGG ↗

2015 · 1-2 players · 480min · weight 3.42 · 189 ratings

v2 v3 v4 wide v4 deep

BGG raw

ID
190232
Name
Plan Orange: Pacific War 1932-1935
Year
2015
Rank
7792
Min players
1
Max players
2
Playing time
480
Min playtime
120
Max playtime
480
Avg weight
3.4211
Num weights
19
Bayes avg
5.63923
Average
7.4763
Users rated
189
Num owned
1340
Wanting
16
Wishing
71
Num comments
142
Fetched at
Wed Apr 29 2026 05:34:56 GMT+0000 (Coordinated Universal Time)
Mechanisms (7)
Action PointsCampaign / Battle Card DrivenDice RollingGrid MovementHexagon GridMovement PointsSimulation
Categories (3)
Aviation / FlightNauticalWargame
Description (735 chars)

Plan Orange is a complete stand alone Strategic level board-wargame inside C3I Magazine Nr29 published by RBM Studio that uses the "Empire of the Sun" (GMT Games) CDG engine to simulate a hypothetical Pacific War between the United States and the Empire of Japan in the early 1930s. The game features a 'what if' conflict based on the United States Orange (Japan) plans on how to respond to anticipated Japanese aggression in the Western Pacific. This is still the era of the Battleship ala Jutland supported by the early introduction of aircraft carriers that would be the capital ship that would dominate the real war that occurred 9 years later (1941). The game comes with a full sized map, 48 cards, mounted counters, and rules.

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).

LLM v4 wide (controlled-vocab primitives)

Not yet enriched at v4 (wide pass).

LLM v4 deep (archetype fit)

Not in the v4 deep-pass top-20% slice.