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The Ninth World: A Skillbuilding Game for Numenera

#189154BGG ↗

2018 · 1-5 players · 60min · weight 2.67 · 159 ratings

v2 v3 v4 wide v4 deep

BGG raw

ID
189154
Name
The Ninth World: A Skillbuilding Game for Numenera
Year
2018
Rank
13767
Min players
1
Max players
5
Playing time
60
Min playtime
30
Max playtime
60
Avg weight
2.6667
Num weights
9
Bayes avg
5.54577
Average
6.19982
Users rated
159
Num owned
548
Wanting
11
Wishing
120
Num comments
65
Fetched at
Wed Apr 29 2026 05:34:57 GMT+0000 (Coordinated Universal Time)
Mechanisms (4)
Auction / BiddingCooperative GameHand ManagementVariable Player Powers
Categories (1)
Science Fiction
Description (2088 chars)

From Lone Shark Games and Monte Cook Games comes The Ninth World: A Skillbuilding Game for Numenera, an epic card game set in the far-future world of Numenera. The Ninth World is a card game for 1 to 5 players. It can be played competitively, cooperatively, or in solo mode. Each player plays a Nano, Jack, or Glaive. Each character is described with an adjective ("I am a learned..."), noun ("...nano..."), and verb phrase ("...who rides the lightning"). Characters will explore one of the nine kingdoms of The Steadfast—or they may venture into the even stranger lands of the Beyond. Each kingdom is illustrated with a set of five region cards. Over the course of a quick five-round game, the characters will simultaneously explore the starting region on round 1, then continue out to the region on the far reaches of the kingdom. In a standard game of nine rounds, they'll then head back home on the other side of the card. Each round, characters will choose how much time to spend performing actions with their five skills — scouting the wilderness, tinkering with cyphers and oddities, charming allies, combating creatures, and focusing on skill advancement — and then bid against the other heroes for the choicest cards. Each phase, a character can adventure in the town, where rewards are predictable and creatures not so dangerous. Or they can head out to the wilderness, where strange cyphers have unpredictable powers and the creatures look to bash you into oblivion. Gameplay is simultaneous and every action is rewarded with victory points. Whoever has the most points at the end is the most legendary adventurer. In co-op mode, characters can work together to defeat the creatures and garner the relics, but there's a catch: the wilderness is trying to kill the town. Cards flip off the wilderness deck, and the characters have to take them out before the creatures destroy the town locations and the relics and quests make it impossible for them to win. Or a character can go it alone in solo mode, which is like that except no one is there to help.

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).

LLM v4 wide (controlled-vocab primitives)

Not yet enriched at v4 (wide pass).

LLM v4 deep (archetype fit)

Not in the v4 deep-pass top-20% slice.