← all games

Birds of Prey: Air Combat in the Jet Age

#18606BGG ↗

2008 · 2-8 players · 480min · weight 4.44 · 143 ratings

v2 v3 v4 wide v4 deep

BGG raw

ID
18606
Name
Birds of Prey: Air Combat in the Jet Age
Year
2008
Rank
9821
Min players
2
Max players
8
Playing time
480
Min playtime
120
Max playtime
480
Avg weight
4.4423
Num weights
52
Bayes avg
5.59145
Average
7.64965
Users rated
143
Num owned
361
Wanting
17
Wishing
139
Num comments
95
Fetched at
Wed Apr 29 2026 05:34:56 GMT+0000 (Coordinated Universal Time)
Mechanisms (3)
Dice RollingHexagon GridSimulation
Categories (4)
Aviation / FlightMiniaturesModern WarfareWargame
Description (1603 chars)

Birds of Prey - Air Combat in the Jet Age is a revolutionary jet dogfighting game, simulating flight with unprecedented precision and engrossing play. The Birds of Prey flight mechanics allow freedom in three dimensions without requiring special maneuver rules. Physics-based systems model aircraft performance differences correctly and simply through the use of only two elegant playaids; graphical computers known as nomograms. Missiles fly out towards their targets without player intervention, using proper kinematics from launch and flowing seamlessly into the underlying flight engine. The core of Birds of Prey is the PHAD - the Pitch, Heading, and Attitude Display, a simple tool allowing players to track their the orientation of an aircraft in three dimensions. The PHAD makes it trivial to find the relative position (bearings) and relative motion between maneuvering aircraft. It also makes figuring blind spots where you can't sight other aircraft a trivial exercise, regardless of whether the aircraft is flying straight and level, has its nose pointing straight up, or is in the middle of a wingover. The lavishly illustrated Birds of Prey tutorial guides you through learning the game solo, while the rulebook is a reference for rules questions only. The play aids are built to keep the rulebook in the box during play. Laminated play-aids use a system of hints that lead players through flight and eases return to play. Full-color box-miniatures are placed on tilt-blocks and stacking tiles showing altitude, pitch, roll and heading and bringing the three-dimensional fight to life.

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).

LLM v4 wide (controlled-vocab primitives)

Not yet enriched at v4 (wide pass).

LLM v4 deep (archetype fit)

Not in the v4 deep-pass top-20% slice.