← all games

Victoriana

#180809BGG ↗

2019 · 1-4 players · 90min · weight 2.80 · 131 ratings

v2 v3 v4 wide v4 deep

BGG raw

ID
180809
Name
Victoriana
Year
2019
Rank
9930
Min players
1
Max players
4
Playing time
90
Min playtime
45
Max playtime
90
Avg weight
2.8
Num weights
5
Bayes avg
5.58955
Average
7.28176
Users rated
131
Num owned
437
Wanting
37
Wishing
204
Num comments
79
Fetched at
Sat May 02 2026 16:48:19 GMT+0000 (Coordinated Universal Time)
Mechanisms (4)
Cooperative GameDice RollingPoint to Point MovementVariable Player Powers
Categories (3)
AdventureHorrorNovel-based
Description (1854 chars)

Somewhere in the heart of 19th century London, shadowy forces are hatching a dire conspiracy. Queen Victoria has enlisted the aid of exceptional individuals to investigate the impending plot and save her realm from its calamitous consequences. Victoriana is a cooperative game for 1-4 players. Players move throughout London marshaling and managing resources, investigating leads, and thwarting the agents of an unknown mastermind before time runs out. Players take the role of investigators that have influence within different realms of British society (politics, science, occult, and the underworld). The conspiracy's three elements (mastermind, plot, and locale) are represented by cards and tokens selected in secret before the game begins. Leads relating to the conspiracy are represented by facedown cards tied to notable London locations. Players move their figures throughout the city, revealing lead cards, expending their investigator's influence tokens to acquire those leads, and deciding how to apply them toward the conspiracy's hidden aspects. Time is not on their side. Mismanaging the clock or their influence tokens causes leads to go cold, traumatizing investigators and bringing the conspiracy closer to its dreadful realization. Worse, as the investigators come closer to the truth, the mastermind dispatches agents to stymie their movements, disrupt their efforts (by forcing them to discard influence tokens), and assassinate them (by causing trauma). Identifying the elements of the conspiracy leads the players to a climactic confrontation. If the precise combination of influence is accrued and the investigators assemble at the correct locale, the queen is saved and the British Empire preserved; however, if too many leads go cold, Big Ben strikes midnight, or the investigators are too traumatized, a dire fate awaits.

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).

LLM v4 wide (controlled-vocab primitives)

Not yet enriched at v4 (wide pass).

LLM v4 deep (archetype fit)

Not in the v4 deep-pass top-20% slice.