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RevoltaaA

#180238BGG ↗

2015 · 3-5 players · 20min · weight 1.15 · 151 ratings

v2 v3 v4 wide v4 deep

BGG raw

ID
180238
Name
RevoltaaA
Year
2015
Rank
21181
Min players
3
Max players
5
Playing time
20
Min playtime
10
Max playtime
20
Avg weight
1.1538
Num weights
13
Bayes avg
5.51417
Average
5.75762
Users rated
151
Num owned
224
Wanting
19
Wishing
51
Num comments
54
Fetched at
Wed Apr 29 2026 05:40:41 GMT+0000 (Coordinated Universal Time)
Mechanisms (2)
Auction: Sealed BidHand Management
Categories (1)
Card Game
Description (1680 chars)

Revolution is the key word, and the question is which side will prevail? Ducks or robots? Choose your side carefully because in the end it determines how many real points you've won! RevoltaaA consists of a 66-card deck, with 7×0, 6×1, 5×2, 5×3, 5×4, and 5×5 cards in both ducks (red) and robots (blue). Each player starts with 11 cards in hand, and 11 cards are placed in a deck on the table. Each round, reveal the top card of the deck; each player then selects one card from hand and reveals them simultaneously. Whichever side - duck or robot — has the highest sum has won the round, and whoever has played the lowest card of this side wins these cards. (In a tie for lowest, the next lowest card of this side wins; if no cards of the winning side are unique, then the deck wins.) The winner stacks these cards and places a card of the winning side on top of this stack, then a new round begins. As soon as a side has won four times, the game ends with this side being victorious. Each player scores one point for each stack in front of them that shows this side and one point for each card of this side still in hand. Whoever has the most points wins! (Alternatively, play a number of games equal to the number of players and sum your points over those games.) RevoltaaA includes a "bananas" variant in which the face-down deck is not used and cards aren't played simultaneously. Instead one player leads a card face up, then each player lays down a card in turn, with the winner being chosen the same way and the first player breaking ties. The winner of one round leads the next, and points are scored as in the original game.

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).

LLM v4 wide (controlled-vocab primitives)

Not yet enriched at v4 (wide pass).

LLM v4 deep (archetype fit)

Not in the v4 deep-pass top-20% slice.