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Southern Rails

#180202BGG ↗

2015 · 3-5 players · 60min · weight 2.38 · 179 ratings

v2 v3 v4 wide v4 deep

BGG raw

ID
180202
Name
Southern Rails
Year
2015
Rank
12759
Min players
3
Max players
5
Playing time
60
Min playtime
60
Max playtime
60
Avg weight
2.375
Num weights
8
Bayes avg
5.55391
Average
6.24464
Users rated
179
Num owned
525
Wanting
22
Wishing
88
Num comments
75
Fetched at
Wed Apr 29 2026 05:38:53 GMT+0000 (Coordinated Universal Time)
Mechanisms (3)
Hexagon GridNetwork and Route BuildingStock Holding
Categories (3)
EconomicTrainsTransportation
Description (1550 chars)

Southern Rails is played on a map of the southeast United States and is similar in style to many of the stock-based, cube-rail games released by Winsome Games since 2007. During set up, players spend two rounds selecting stocks from two of the six available companies, then the game begins. Each turn, a player must place a track cube for one of the companies in which they have stock. The first cube of a company can be placed on any hex, while each subsequent cube for that company must be placed adjacent to another of the same color. Hexes (other than Atlanta) can have 1-3 cubes placed on them, and when a cube is placed in a city — with cities coming in four colors — that railroad's revenue increases by $1-4 depending on the color of the city. When the tenth cube of a company is placed, railroads earn points based on certain criteria — highest revenue, fewest shares owned, most cubes on the map, and most cities of a color in its network — with ties resulting in no points being awarded for a category. (If, for example, both the purple and black railroads have the most red cities in their networks, then no railroad scores the points for having the most red cities in its network.) Each player then scores points equal to the points scored by the railroads in which they have stock. Player order is then reassigned, and players get to select an additional stock after which they again take turns placing cubes on the board. After the fourth scoring round, the game ends and whoever has the most points wins.

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).

LLM v4 wide (controlled-vocab primitives)

Not yet enriched at v4 (wide pass).

LLM v4 deep (archetype fit)

Not in the v4 deep-pass top-20% slice.