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Tunhell

#179627BGG ↗

2015 · 2-4 players · 40min · weight 1.60 · 153 ratings

v2 v3 v4 wide v4 deep

BGG raw

ID
179627
Name
Tunhell
Year
2015
Rank
12947
Min players
2
Max players
4
Playing time
40
Min playtime
20
Max playtime
40
Avg weight
1.6
Num weights
15
Bayes avg
5.55195
Average
6.42144
Users rated
153
Num owned
364
Wanting
1
Wishing
15
Num comments
42
Fetched at
Wed Apr 29 2026 05:34:56 GMT+0000 (Coordinated Universal Time)
Categories (4)
Card GameFantasyFightingHumor
Description (1670 chars)

Tunhell is a family card game, epic and fun in which every player is at the head of dwarves' crew and tries to amass more treasures than their opponents. Then recruit, dig at your own risks and fight! Beardiest player can begin! Play then proceeds clockwise around the table, each player taking one turn at a time until the game ends. On their turn, a player must perform one (and only one) of the 2 following actions: Play a Dwarf and apply its effect OR Recruit a Dwarf A player can play one (and only one) «Dwarf» card on their turn. There are 4 kinds of Dwarves: Warriors, Diggers, Scouts and Blasters. Each kind has a different color and a different symbol on the top of the card. Each has a particular effect: A Warrior can fight enemies and make the access to the mine harder for other players. A Scout is allowed to see the 3 or 5 first cards of a Mine (depending on their Recon Value) without showing opponents... A Digger can, of course, dig in a Mine and try to find treasure! The Blaster makes all the Warriors in a mine run away. All Warriors are discarded. To recruit a Dwarf, the active player picks a «Dwarf» card available in the «recruitment center» and adds it to their hand. Then they immediately put a replacement card face-up from the deck to have 5 cards in the row again. A player cannot have more than 6 cards in their hand. The game ends immediately when 2 of the 3 decks of «Mine» cards are empty. Each player adds the Victory points of the cards from their loot, and the trophies obtained. The player who has the most is the big winner. Well, big…

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).

LLM v4 wide (controlled-vocab primitives)

Not yet enriched at v4 (wide pass).

LLM v4 deep (archetype fit)

Not in the v4 deep-pass top-20% slice.