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Z War One: Damnation

#178754BGG ↗

2016 · 1-5 players · 120min · weight 2.71 · 142 ratings

v2 v3 v4 wide v4 deep

BGG raw

ID
178754
Name
Z War One: Damnation
Year
2016
Rank
9723
Min players
1
Max players
5
Playing time
120
Min playtime
40
Max playtime
120
Avg weight
2.7143
Num weights
7
Bayes avg
5.5933
Average
7.81366
Users rated
142
Num owned
295
Wanting
21
Wishing
107
Num comments
51
Fetched at
Wed Apr 29 2026 05:34:56 GMT+0000 (Coordinated Universal Time)
Mechanisms (3)
Action PointsCooperative GameDice Rolling
Categories (3)
Comic Book / StripHorrorZombies
Description (1907 chars)

Z War One is the world's first episodic, comic book miniature board game. It blends classic survival horror & RPG themes with intense tactical combat, to provide a cinematic and truly unique gaming experience. The Z War One Issue #1 box set contains the extended first issue of the comic, along with the base set of models & boards you need to start playing the game. Each subsequent comic book acts as an expansion pack, continuing the game's epic story, whilst introducing new miniatures, game mechanics & environments along the way. Players take control of one of 4 main protaganists, completing chapters & gaining vital experience points, with which they must upgrade their character if they are to have any hope of surviving the increasingly nightmarish scenarios. In addition to the game's co-operative comic book campaign, the quick-play "Director Mode" allows one player to connect with their devious side, using director cards to stack the odds in favour of the infected hordes! Although there are multiple ways in which Z War One can be played, the real heart of the game lies in it's 1-4 player co-operative comic book campaign. The Season One 6 issue campaign is made up of 26 exciting chapters, with the climax of each chapter taking place on the game board. The cinematic mood created by the comic carries through directly into the game play, as time limits & set pieces drive the story forward at a breakneck pace. The missions themselves, whilst working from the same core set of game mechanics, vary widely in tone, from exploration & tense survival horror to all-out pitched battles and daring escapes. Whilst the co-operative campaign is by no means easy, for more experienced players, there is the "Directors Cut" which adds game play elements from the quick play "Director Mode" to the campaign, essentially allowing a 5th player to participate and make life hell for the heroes.

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).

LLM v4 wide (controlled-vocab primitives)

Not yet enriched at v4 (wide pass).

LLM v4 deep (archetype fit)

Not in the v4 deep-pass top-20% slice.