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Ocean Labyrinth

#176193BGG ↗

2015 · 2-4 players · 30min · weight 1.14 · 153 ratings

v2 v3 v4 wide v4 deep

BGG raw

ID
176193
Name
Ocean Labyrinth
Year
2015
Rank
12039
Min players
2
Max players
4
Playing time
30
Min playtime
20
Max playtime
30
Avg weight
1.1429
Num weights
7
Bayes avg
5.56117
Average
6.61216
Users rated
153
Num owned
412
Wanting
9
Wishing
42
Num comments
52
Fetched at
Wed Apr 29 2026 05:34:57 GMT+0000 (Coordinated Universal Time)
Mechanisms (4)
Modular BoardNetwork and Route BuildingPoint to Point MovementTile Placement
Categories (2)
AnimalsMaze
Description (1521 chars)

Ocean Labyrinth uses the same basic game play as The aMAZEing Labyrinth. Players try to move through a labyrinthine game board in order to reach a desired symbol shown on a game board tile that matches a hidden card held by this player. The game board consists of a number of fixed tiles as well as rows and columns in which tiles can slide back and forth; these tiles show tunnels – T-shaped, straight, and otherwise – and a player can move his token only along the path as it exists on his turn. At the start of his turn, however, he takes the one tile on the side of the game board and pushes it into a row or column of his choice, shifting the tunnels and pushing out one tile that the next player will use. This player now moves his pawn, and if he reaches the desired symbol, he reveals the card, then looks at the next card in his stack to see what he wants to reach next turn. Once a player has revealed all of his cards, he needs to return to his starting corner. The first player to do this wins! To this basic game, Ocean Labyrinth adds an underwater theme and a twist: some tiles have special rules on their backsides. When a tile of this type is pushed out, a special rule is used for the next turn: Pufferfish: the current player is so scared from this fish that they lose their movement for the current turn. Diving scooter: you move more quickly: take an additional turn Oxygen tank: you don't have enough oxygen, so you must return your pawn to a freely chosen start tile.

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).

LLM v4 wide (controlled-vocab primitives)

Not yet enriched at v4 (wide pass).

LLM v4 deep (archetype fit)

Not in the v4 deep-pass top-20% slice.