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Darkness Comes Rattling

#175209BGG ↗

2015 · 2-6 players · 120min · weight 3.09 · 201 ratings

v2 v3 v4 wide v4 deep

BGG raw

ID
175209
Name
Darkness Comes Rattling
Year
2015
Rank
10738
Min players
2
Max players
6
Playing time
120
Min playtime
60
Max playtime
120
Avg weight
3.0909
Num weights
11
Bayes avg
5.57686
Average
6.58433
Users rated
201
Num owned
485
Wanting
31
Wishing
167
Num comments
71
Fetched at
Wed Apr 29 2026 05:34:56 GMT+0000 (Coordinated Universal Time)
Mechanisms (8)
Action PointsArea MovementCooperative GameDice RollingEventsStat Check ResolutionTug of WarVariable Player Powers
Categories (2)
FantasyMythology
Description (1275 chars)

Darkness Comes Rattling follows the Tribes of Man in their quest to save the world of Tallil from Darkness, a colossal snake that has swallowed the sun. The players must cooperate as they face the challenges of their world, including the formidable shadows that are the minions of Darkness. Eventually, they must choose the bravest among them to enter the mouth of Darkness and rescue the sun. Each round of the game (known as a "day") is divided into three phases: the Dawn phase, the Challenge phase, and the Dusk phase. In the Dawn phase, each player uses their actions to move about, purify corruption, scout challenges, and share items. In the Challenge phase, each player undertakes a challenge. If they succeed, they gain rewards; if they fail, they incur penalties. In the Dusk phase, game upkeep is performed. In order to win the game, the players must choose one warrior to enter Darkness as their champion. While the champion battles inside Darkness and attempts to reach the swallowed sun, the other warriors must still defend Tallil from the encroaching shadows, lest they corrupt the world and plunge everything into eternal night. If Darkness finishes swallowing the sun, or the shadows gain too much influence in the world, then the players lose the game.

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).

LLM v4 wide (controlled-vocab primitives)

Not yet enriched at v4 (wide pass).

LLM v4 deep (archetype fit)

Not in the v4 deep-pass top-20% slice.