← all games

Amirauté

#17482BGG ↗

1979 · 2-2 players · 0min · weight 3.00 · 66 ratings

v2 v3 v4 wide v4 deep

BGG raw

ID
17482
Name
Amirauté
Year
1979
Rank
15244
Min players
2
Max players
2
Playing time
0
Min playtime
0
Max playtime
0
Avg weight
3
Num weights
8
Bayes avg
5.53643
Average
6.99621
Users rated
66
Num owned
178
Wanting
2
Wishing
8
Num comments
22
Fetched at
Wed Apr 29 2026 05:34:57 GMT+0000 (Coordinated Universal Time)
Mechanisms (2)
Movement TemplatePaper-and-Pencil
Categories (4)
MiniaturesNauticalWargameWorld War II
Description (1727 chars)

This is a rule set for WW2 naval combat written in French. This is not a classic wargame, as it has no mapboard or counters, but cards for ships. The rules are very simple. Basically, blank sheets and pencils are the only things needed to start playing. Miniatures are not needed to play but can be used. The main difference with other naval rules is that Amirauté (Admiralty) is not purely a tactical game. Although it has detailed guns rate of fire, penetration, rules for aircraft, naval bombing for operational scenarios and campaign games are included. For example, you can play the exactly same scenarios as Avalon Hill's Flat Top, not only the battles. What you need to play: rules ruler, protractor, pencil, eraser two 10-sided dice A referee is strongly recommended for a better gaming experience. Naval units: each ship is described on a card with its size (length, width), armor, detailed weaponry (diameter, range), max speed, defensive value (calculated from tonnage, vertical and horizontal armor, age). Air units: air units are defined by their max speed, range, weaponry and defensive value. Combat: Combat is resolved with tables. Combat against ships is resolved with a probability of impact check, then computing the number of hits, and finaly damage. Torpedoes have length, speed, angle and distance parameters. Anti-aircraft fire is handled globally for air to naval attacks and air to ground strikes. Damage can have effects on speed and attack capabilities. Scale: strategic moves : 1 cm = 10 km tactical moves : 1 cm = 100 meters miniatures (if used) : 1/3000 strategic turn : 1 to 4 hours tactical turns : 5 minutes

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).

LLM v4 wide (controlled-vocab primitives)

Not yet enriched at v4 (wide pass).

LLM v4 deep (archetype fit)

Not in the v4 deep-pass top-20% slice.