2015 · 2-5 players · 30min · weight 1.40 · 135 ratings
BGG raw
Description (851 chars)
The players try to create a structure on the table as quick as possible using 13-15 hexagonal tiles each. At least 2 sides must match when adding a new tile. To make matters worse, each player can only see one of his tiles at a time. There are 72 different tiles, each with 6 different colored triangles in red, yellow, blue and white, and each color can occur up to 3 times on a tile. If you place a tile that's adjacent to 3 other tiles, you give 2 of your tiles to the other players. If you match 4 then you give 4 tiles, and if you match 5 then you give 6 tiles. Whenever you place a tile you must say loudly the number of adjacent tiles. When a player finishes placing the tiles, everyone stops and counts their points: tiles still in hand are negative points. The player with the fewest negative points after an agreed number of rounds wins.
LLM v2 (wide)
Not yet enriched at v2 (wide pass).
LLM v3 (deep)
Not yet enriched at v3 (deep pass).
LLM v4 wide (controlled-vocab primitives)
Not yet enriched at v4 (wide pass).
LLM v4 deep (archetype fit)
Not in the v4 deep-pass top-20% slice.