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The End Is Nigh

#174013BGG ↗

2017 · 2-6 players · 20min · weight 2.00 · 138 ratings

v2 v3 v4 wide v4 deep

BGG raw

ID
174013
Name
The End Is Nigh
Year
2017
Rank
15145
Min players
2
Max players
6
Playing time
20
Min playtime
15
Max playtime
20
Avg weight
2
Num weights
2
Bayes avg
5.53697
Average
6.28333
Users rated
138
Num owned
317
Wanting
2
Wishing
22
Num comments
54
Fetched at
Wed Apr 29 2026 05:34:57 GMT+0000 (Coordinated Universal Time)
Mechanisms (3)
Cooperative GameMemoryVoting
Categories (4)
BluffingCard GameDeductionHumor
Description (1234 chars)

Well, the crazies finally got one right. The end is nigh, and they called it. A two-mile wide asteroid will strike Earth at midnight, wiping out humanity… just like they predicted. You were one of the lucky ones to secure your spot in a bunker, ensuring your own survival. Some late-comers aren’t so lucky, though. You need to determine who stays and who goes. There are rumors of cult members infiltrating and sabotaging bunkers to fulfill their doomsday prophecy. Choose wisely! In The End Is Nigh, players have twelve turns to weed out the cultists among the on-trial refugees. On your turn, you must question a refugee to learn more about them, inform your associates of your findings, and then cast your vote for exile. Beware though! Some of the refugees have effects that can interfere with your investigation, and after being questioned, refugees will remain “exhausted” for a turn, preventing the next player from questioning them. When the clock strikes 6, the refugee with the most exile markers is turned away from the bunker. Questioning then continues until 12, when the second refugee is cast out. If even one cultist manages to makes it inside, humanity is doomed. Who will you vote for?

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).

LLM v4 wide (controlled-vocab primitives)

Not yet enriched at v4 (wide pass).

LLM v4 deep (archetype fit)

Not in the v4 deep-pass top-20% slice.