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Cauldron

#173759BGG ↗

2015 · 2-5 players · 90min · weight 2.47 · 234 ratings

v2 v3 v4 wide v4 deep

BGG raw

ID
173759
Name
Cauldron
Year
2015
Rank
9989
Min players
2
Max players
5
Playing time
90
Min playtime
60
Max playtime
90
Avg weight
2.4737
Num weights
19
Bayes avg
5.58871
Average
6.89252
Users rated
234
Num owned
540
Wanting
9
Wishing
98
Num comments
66
Fetched at
Wed Apr 29 2026 05:34:56 GMT+0000 (Coordinated Universal Time)
Mechanisms (5)
Dice RollingModular BoardSet CollectionTake ThatVariable Player Powers
Categories (2)
EconomicFantasy
Description (1373 chars)

Cauldron is a competitive board game set in a fantasy world. Taking on roles of powerful mystical characters like the Druid, the Shaman or the Wizard, players will brew potions to grow their magical power, while casting spells to stop others from getting ahead. Cauldron is a resource management game that plays with 2-5 players aged 10+ in 1 hour. Play revolves around a central set of fields, producing potion ingredients each season (frog legs, spider webs, dragon eggs etc). Each player has potions - way to combine ingredients to score Magik (game's victory points and currency). Players take turns harvesting ingredients, brewing potions and attempting to steal ingredients from competitors. Each player also has a hand of spells - one-time effects that help the player or hinder opponents. Each character has variable powers that modifies the way basic actions are resolved. After all ingredients have been harvested, players have a chance to invest some of their Magik to buy additional potions, spells or add fields to the game board. Balancing investment with advancement is a crucial part of the game. The game proceeds until one of the player reaches 35 Magik - that player is the winner. The game has an element of luck and conflict present but the majority of it revolves around resource management, planning and balancing short and long term investment.

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).

LLM v4 wide (controlled-vocab primitives)

Not yet enriched at v4 (wide pass).

LLM v4 deep (archetype fit)

Not in the v4 deep-pass top-20% slice.