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Roar! Catch the Monster

#172480BGG ↗

2015 · 2-4 players · 30min · weight 1.43 · 214 ratings

v2 v3 v4 wide v4 deep

BGG raw

ID
172480
Name
Roar! Catch the Monster
Year
2015
Rank
28110
Min players
2
Max players
4
Playing time
30
Min playtime
10
Max playtime
30
Avg weight
1.4286
Num weights
7
Bayes avg
5.48743
Average
5.39626
Users rated
214
Num owned
468
Wanting
3
Wishing
39
Num comments
51
Fetched at
Wed Apr 29 2026 05:38:24 GMT+0000 (Coordinated Universal Time)
Mechanisms (4)
Cooperative GameGrid MovementTeam-Based GameVariable Player Powers
Categories (3)
Children's GameDeductionElectronic
Description (1268 chars)

A group of scientists have discovered an abandoned laboratory belonging to the old doctor Swindle. To their great astonishment, they stumbled upon three mutated young monsters retained in the depths of the laboratory! They decided to keep them. In Roar! Catch the Monster, the players take on the role of the clever Scientists and the running Monster! The board presents a city divided into numerous districts and buildings. Each of these places gives out a characteristic sound to which the Scientists have to listen in order to catch their monsters. The Scientists move their pawns on the board to designated fields. The player who controls the monster has a mobile device, which is the main tool of the game. They move around the same fields as the Scientists, but their movement can only be detected on a screen. The monster has to fulfill its mission before it's captured by the Scientists. Within the mission the monster has to stand in the immediate vicinity of a given place. Together, the Scientists have to guess the current whereabouts of the monster using only the sound played by the mobile device after it completes its move. Using their skills, the players try to predict the route taken by the elusive Monster and catch it before it causes trouble!

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).

LLM v4 wide (controlled-vocab primitives)

Not yet enriched at v4 (wide pass).

LLM v4 deep (archetype fit)

Not in the v4 deep-pass top-20% slice.