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Hundred Days Battles

#1697BGG ↗

1979 · 2-2 players · 120min · weight 2.68 · 217 ratings

v2 v3 v4 wide v4 deep

BGG raw

ID
1697
Name
Hundred Days Battles
Year
1979
Rank
15336
Min players
2
Max players
2
Playing time
120
Min playtime
120
Max playtime
120
Avg weight
2.6774
Num weights
31
Bayes avg
5.53584
Average
5.96853
Users rated
217
Num owned
880
Wanting
4
Wishing
26
Num comments
173
Fetched at
Wed Apr 29 2026 05:35:31 GMT+0000 (Coordinated Universal Time)
Mechanisms (5)
Dice RollingGrid MovementHexagon GridRatio / Combat Results TableSimulation
Categories (2)
NapoleonicWargame
Description (1371 chars)

On March 1, 1815, The exiled Emperor Napoleon Bonaparte landed a small escort on French soil at Cannes, having escaped from the island of Elba. For the next 100 odd days, he would once again terrorize Europe at the command of the feared imperial French legions. Surrounded on all sides by armies of the great European powers, Napoleon's plan was to march north to Brussels, separate the Prussian and Anglo-Allied armies from each other, and defeat each in detail. Destruction of the armies would probably mean peace for France and the saving of the Emperor's Crown. Failure was unthinkable. HUNDRED DAYS BATTLES is Avalon Hill's strategy game for two or three players which recreates the climax of the Hundred Days Campaign. The division sized units of both sides are represented on the map by leaders who command their corps and army formations. Leaders march, force march, and influence combat according to their individual abilities. Combat is resolved by rolling a die on the Combat Results Table. To win, the French must exit units off the map towards Brussels, or destroy the Allied armies. The Allies win by preventing French victory. HUNDRED DAYS BATTLES comes complete with a colorful map of the historic battle areas of southern Belgium, 100 playing pieces, and a short rules booklet. Playing Time: 2 hours Complexity Rating (from 1-10, 10 the highest); 4

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).

LLM v4 wide (controlled-vocab primitives)

Not yet enriched at v4 (wide pass).

LLM v4 deep (archetype fit)

Not in the v4 deep-pass top-20% slice.