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Open Fire: Solitaire Tank Combat in WWII

#1672BGG ↗

1988 · 1-1 players · 240min · weight 2.75 · 162 ratings

v2 v3 v4 wide v4 deep

BGG raw

ID
1672
Name
Open Fire: Solitaire Tank Combat in WWII
Year
1988
Rank
25537
Min players
1
Max players
1
Playing time
240
Min playtime
180
Max playtime
240
Avg weight
2.75
Num weights
24
Bayes avg
5.50046
Average
5.79691
Users rated
162
Num owned
766
Wanting
35
Wishing
81
Num comments
113
Fetched at
Wed Apr 29 2026 05:46:15 GMT+0000 (Coordinated Universal Time)
Mechanisms (9)
Dice RollingEventsGrid MovementHexagon GridLine of SightMovement PointsPaper-and-PencilScenario / Mission / Campaign GameSimulation
Categories (3)
AdventureWargameWorld War II
Description (1316 chars)

"Open Fire: Solitaire Tank Combat in WWII" is the solitaire wargame of combat, adventure, and heroism for everyone who ever wondered what World War II armored combat must have been like. Inspired by the award-winning Ambush! solitaire wargame system, Open Fire provides the player with a platoon of American armor, faced with a variety of missions against an ever-changing German foe. The variable events, innumerable tactical options, and wealth of unexpected occurrences make "Open Fire" a game unlike any tactical armor game you have ever played before. The easily learned rules are designed to get the player into action quickly, selecting his platoon and vehicles and providing each unit with command and initiative ratings, perception, weapon skill, driving skill, and movement capability. After selecting one of the six missions provided, you will send your platoon into operations, where your vehicle will move as you wish... until the sequenced action rounds are triggered by the shriek of an incoming 88mm anti-tank shell, and then the fun begins. Contents: 210 Counters (1 Large Sheet) 1 22" x 32 " Map 1 Rules Booklet 1 Paragraph Booklet 79 Unit Characteristics Cards 1 Mission Cartridge 1 Cartridge View Sleeve 1 Platoon Record Sheet Pad 1 8" x 22" Display Sheet 2 Decimal Dice 1 Counter Storage Tray

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).

LLM v4 wide (controlled-vocab primitives)

Not yet enriched at v4 (wide pass).

LLM v4 deep (archetype fit)

Not in the v4 deep-pass top-20% slice.