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Costa Ruana

#166888BGG ↗

2014 · 2-6 players · 60min · weight 2.00 · 190 ratings

v2 v3 v4 wide v4 deep

BGG raw

ID
166888
Name
Costa Ruana
Year
2014
Rank
12965
Min players
2
Max players
6
Playing time
60
Min playtime
20
Max playtime
60
Avg weight
2
Num weights
9
Bayes avg
5.55182
Average
6.2529
Users rated
190
Num owned
438
Wanting
1
Wishing
36
Num comments
57
Fetched at
Wed Apr 29 2026 05:34:57 GMT+0000 (Coordinated Universal Time)
Mechanisms (1)
Area Majority / Influence
Categories (2)
BluffingCard Game
Description (1523 chars)

In Costa Ruana you are a tribal chief. Send your natives to nearby islands to get your hands on more pirate treasure than your rivals. If you become Shaman, your decisions affect events, so your rivals will try to influence you by fair means or foul... Your aim is to score the most points by having treasures in your hut and natives in your reserve at the end of the fifth round. Treasures are the key: Each round you collect one from each island on which your tribe has a majority (or a minority, if other tribes are tied there). Cards let you move treasures, place natives on islands, bring them home, or move them between islands. In each round everyone plays one card face up in front of ANY player (including themselves), followed by another card, face down (also in front of anyone). Lastly, you may place one native on any played card — even a hidden card played by an opponent, if you are very bold! — to copy its effect for yourself. The background to each card is one of four colors, but in each round only cards of two colors will be resolved, affecting the players in front of whom they are played. The Shaman determines these colors by turning over one of two condition cards. If you are the Shaman, use your power to best effect; otherwise try to outguess the others or influence the Shaman. Remember the number of treasures in other players' huts and manage your natives carefully – a few points can make the difference! Scheming, double-guessing, and bluffing: Welcome to Costa Ruana!

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).

LLM v4 wide (controlled-vocab primitives)

Not yet enriched at v4 (wide pass).

LLM v4 deep (archetype fit)

Not in the v4 deep-pass top-20% slice.