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Assel Schlamassel

#165796BGG ↗

2014 · 3-6 players · 15min · weight 1.14 · 173 ratings

v2 v3 v4 wide v4 deep

BGG raw

ID
165796
Name
Assel Schlamassel
Year
2014
Rank
26836
Min players
3
Max players
6
Playing time
15
Min playtime
15
Max playtime
15
Avg weight
1.1429
Num weights
7
Bayes avg
5.49504
Average
5.44277
Users rated
173
Num owned
503
Wanting
15
Wishing
93
Num comments
53
Fetched at
Wed Apr 29 2026 05:40:28 GMT+0000 (Coordinated Universal Time)
Mechanisms (1)
Pattern Recognition
Categories (2)
AnimalsCard Game
Description (972 chars)

In Assel Schlamassel, a.k.a. "Woodlouse Chaos", players need to know their bugs as well as how many bugs are bugging them! Each player starts with three cards in their scoring pile. Each card is one of four types of gross animal, with 1-5 of these animals on each card. One sequencing card for each animal is laid in a row. A deck with 15-18 cards is placed in the center of the table, and players take turns drawing a card and trying to communicate to the other players which animal and how many of this animal are on the card. To do this, they clap their hands one time for each animal, and they slap the table a number of times equal to the animal's place in the sequencing row — but they don't want to do this too clearly because for each incorrect guess by an opponent, that opponent must give the clue-giver a card from his scoring pile. Whoever guesses correctly claims the card, and whoever has the most cards in scoring pile once the deck runs out wins.

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).

LLM v4 wide (controlled-vocab primitives)

Not yet enriched at v4 (wide pass).

LLM v4 deep (archetype fit)

Not in the v4 deep-pass top-20% slice.