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Lunte

#163478BGG ↗

2014 · 3-6 players · 20min · weight 1.00 · 115 ratings

v2 v3 v4 wide v4 deep

BGG raw

ID
163478
Name
Lunte
Year
2014
Rank
24002
Min players
3
Max players
6
Playing time
20
Min playtime
15
Max playtime
20
Avg weight
1
Num weights
4
Bayes avg
5.50576
Average
5.8
Users rated
115
Num owned
343
Wanting
2
Wishing
22
Num comments
34
Fetched at
Wed Apr 29 2026 05:39:26 GMT+0000 (Coordinated Universal Time)
Mechanisms (2)
MemoryPush Your Luck
Categories (3)
Card GameHumorReal-time
Description (1109 chars)

In Lunte, signed from a 2012/2013 game author's competition, the fuse is burning. Players take turns quickly adding more fuse cards to a continuously growing fuse until someone lets the bomb explode by playing one of his bomb cards, thereby earning him all of the fuse cards in play. He takes these cards, leaving only the starting match in play, then the fuse is lit once again. Each fuse card has a value, and playing the bomb cards too early doesn't bring many points; that said, waiting too long to score lets others play their defuse cards — which cuts the fuse back to the match and removes those fuse cards from the game — or jump in with a bomb card of their own (which nets them any defuse cards played since the previous bomb). You might want to hold on to high-valued fuse cards rather than let others snatch them up, but the game ends when all bombs have been played or the time bomb (inserted in the deck at the start of play) goes off. When that happens, everyone tallies their cards, then loses points for all the fuses in hand. Whichever bomb thrower has the highest score wins!

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).

LLM v4 wide (controlled-vocab primitives)

Not yet enriched at v4 (wide pass).

LLM v4 deep (archetype fit)

Not in the v4 deep-pass top-20% slice.