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Yomi: Round 2

#163048BGG ↗

2014 · 1-4 players · 20min · weight 3.00 · 83 ratings

v2 v3 v4 wide v4 deep

BGG raw

ID
163048
Name
Yomi: Round 2
Year
2014
Rank
10610
Min players
1
Max players
4
Playing time
20
Min playtime
20
Max playtime
20
Avg weight
3
Num weights
5
Bayes avg
5.57884
Average
7.82048
Users rated
83
Num owned
293
Wanting
13
Wishing
35
Num comments
21
Fetched at
Wed Apr 29 2026 05:34:56 GMT+0000 (Coordinated Universal Time)
Mechanisms (4)
Hand ManagementRock-Paper-ScissorsSimultaneous Action SelectionVariable Player Powers
Categories (3)
Card GameFantasyFighting
Description (1896 chars)

Yomi is a fighting game in card form in which physical dexterity is replaced by hand management skills. Just like in a fighting game, you have to know your character, know the matchup, and know your opponent. Each character has a deck that follows the same conventions as a deck of playing cards. This makes it easy to learn the contents of your deck: numbered cards are normal moves, face cards are special moves, and aces are super moves. Yomi: Round 2 is a standalone item that contains four characters (out of twenty) for the second edition of Yomi. With these characters, you can compete in 1v1, 2v2, 2v1, and solo modes, with each player in the game needing one character deck. The character decks in Yomi: Round 2 can also be played against those in Yomi: Round 1 or any of the individual character decks that comprise the second edition of Yomi. As for the characters, they are: • Quince (challenging to play well) Quince can play TWO cards in combat sometimes! Quince can spin his combat card around after seeing what the opponent played! Politicians are straightforward and truthful, but this deck is very tricky to play • Onimaru (easy to understand) Onimaru has attacks that can beat any other attacks in the game. Onimaru relies on single hits for high damage, rather than big combos. He can guard crush through an opponent's block. • Bal-Bas-Beta (very difficult to understand) Put your opponent at long range and they can't even damage BBB, but BBB can damage them. BBB can play relatively safely while dealing low damage, then shift to high damage plays to end the game. Robots have a lot of moving parts, so it takes some thinking to understand BBB, but once you do he isn't as hard to play as it seems. • Troq (easy to understand) Troq is simple and powerful. Troq smash. Troq throw 'u'.

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).

LLM v4 wide (controlled-vocab primitives)

Not yet enriched at v4 (wide pass).

LLM v4 deep (archetype fit)

Not in the v4 deep-pass top-20% slice.