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Rise of the Kage

#162480BGG ↗

2015 · 2-4 players · 60min · weight 3.22 · 141 ratings

v2 v3 v4 wide v4 deep

BGG raw

ID
162480
Name
Rise of the Kage
Year
2015
Rank
14011
Min players
2
Max players
4
Playing time
60
Min playtime
60
Max playtime
60
Avg weight
3.2222
Num weights
9
Bayes avg
5.54403
Average
6.53901
Users rated
141
Num owned
401
Wanting
18
Wishing
84
Num comments
55
Fetched at
Wed Apr 29 2026 05:34:56 GMT+0000 (Coordinated Universal Time)
Mechanisms (3)
Dice RollingModular BoardTeam-Based Game
Categories (5)
AdventureDiceFantasyFightingRenaissance
Description (1199 chars)

In a game of Rise of the Kage, 2-4 players can choose to play as the ninja of the shadow wind clan; deadly warriors tasked with a variety of missions all ultimately focused upon taking down the Takashi clan, the Jwar Isles' ruling family. Or you can choose those that have sworn their lives to protect their Daimyo; the brave guards of the Prefecture of Ryu. The ninjas play cooperatively discovering weapons from shuriken to poisoned rice, dispatching guards as they seek to complete their goals. The guard boss player employs all the resources at hand to bring their deadly foe to a halt. If they can hold them off until sunrise or raise the alarm then all will be safe for another night. Ninja or guards, players face difficult decisions. Do the ninja recklessly force their way through their opponents whilst undoubtedly raising the alarm level, go too slowly and stealthily though and they face losing the advantage that night brings, dawn ultimately bringing an unreckonable force down upon them. Do the guards throw themselves in the way of their more deadly rivals or strategically attempt to slow them down? Rise of the Kage offers a great blend of sneaky skills and gobsmacking kills.

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).

LLM v4 wide (controlled-vocab primitives)

Not yet enriched at v4 (wide pass).

LLM v4 deep (archetype fit)

Not in the v4 deep-pass top-20% slice.