2005 · 2-5 players · 45min · weight 2.11 · 193 ratings
BGG raw
Description (906 chars)
From The GameWire's Preview on the Spielemesse in Nürnberg: "Titled 'Moria', this game won author Alessandro Saragosa 2nd place in the 2004 Premio Archimede game design competition. The Venice Connection team edited the game into production-ready form, and it is now being released as König Salomons Schatzkammer (King Solomon's Mine)." A description of the game from Spielbox: The game is set in an as-yet undiscovered archaeological dig location in the south of Sudan. Here, a research team stumbles upon unimaginable riches, but also magic objects and curses. The archaeological finds lie next to and above each other within the dig site. Digging cards determine where digging may be carried out - naturally the digging starts at the top and works down. Finds can be exchanged for profit immediately or used as protection against curses. The most successful treasure hunter is the winner.
LLM v2 (wide)
Not yet enriched at v2 (wide pass).
LLM v3 (deep)
Not yet enriched at v3 (deep pass).
LLM v4 wide (controlled-vocab primitives)
Not yet enriched at v4 (wide pass).
LLM v4 deep (archetype fit)
Not in the v4 deep-pass top-20% slice.