2001 · 2-4 players · 360min · weight 3.56 · 201 ratings
BGG raw
Description (1403 chars)
From the publisher's website: TENJO captivates players from a wide range of age groups with diverse gaming interests. Strategies combine elements of combat, resources, wealth, negotiations, and timing. The warfare is ruthless, diplomacy is crucial, and emotional engagement is intense. A highly flexible set of rules allows 2 to 4 players to adopt a limitless number of scenarios and methods with ease. Expected game time varies from 3 to 10+ hours. No two games are the same. This is truly a war game of infinite possibilities! 4 Samurai Chip racks 360 Samurai Chips, 90 in each of the four colors (Red, Blue, Green & Yellow) - Each set of 90 Samurai Chips is made up of 15 in each amount of Samurai: 1,000, 2,000, 3,000, 5,000, 10,000, 25,000 20 Daimyo General Pawns, 5 in each of the four colors 20 Shadow Warrior Figurines, 5 in each of the four colors 149 Game Cards - 35 Element Cards (7 in each of the 5 Elements: Water, Wind, Fire, Earth 7 Void) - 66 Ring Cards (22 1-Ring, 22, 3-Ring & 22 5-Ring) - 12 Castle Cards (2 each of 6 different varieties) - 24 Fate Cards (5 Ring, 5 Element, 2 Castle, 4 Samurai, 4 Koku 7 4 Daimyo) - 12 Family Cards (A Wife, Son & Daughter card in each of the four colors) 120 Paper Koku Notes (30 each of 1,000 Koku, 3,000 Koku, 5,000 Koku & 10,000 Koku) 2 20-Sided Dice: one red, one blue 1 10-Sided Red Die 1 Round Red Season Marker 30" x 30" Game Board
LLM v2 (wide)
Not yet enriched at v2 (wide pass).
LLM v3 (deep)
Not yet enriched at v3 (deep pass).
LLM v4 wide (controlled-vocab primitives)
Not yet enriched at v4 (wide pass).
LLM v4 deep (archetype fit)
Not in the v4 deep-pass top-20% slice.