← all games

Sheepshead

#154394BGG ↗

1830 · 3-7 players · 30min · weight 2.71 · 149 ratings

v2 v3 v4 wide v4 deep

BGG raw

ID
154394
Name
Sheepshead
Year
1830
Rank
8118
Min players
3
Max players
7
Playing time
30
Min playtime
30
Max playtime
30
Avg weight
2.7143
Num weights
7
Bayes avg
5.6288
Average
7.61913
Users rated
149
Num owned
122
Wanting
3
Wishing
36
Num comments
48
Fetched at
Wed Apr 29 2026 05:34:56 GMT+0000 (Coordinated Universal Time)
Mechanisms (5)
DeductionHand ManagementHidden RolesTeam-Based GameTrick-taking
Categories (1)
Card Game
Description (2340 chars)

Sheepshead is a trick-taking card game related to the Skat family of games. It is the Americanized version of a card game that originated in Central Europe in the late 18th century under the German name Schafkopf. Sheepshead is played with 7-8-9-10-J-Q-K-A in four suits, for a total of 32 cards. A sheepshead deck is made by removing all of the jokers, sixes, fives, fours, threes, and twos from a standard deck. Card strength: Card strength in sheepshead is different than in most other games. It is one of the most difficult things for some beginners to grasp. There are 14 cards in the trump suit: all four queens, all four jacks, and all of the diamonds. In order of strength from greatest to least: Q♣ Q♠ Q♥ Q♦ J♣ J♠ J♥ J♦ A♦ 10♦ K♦ 9♦ 8♦ 7♦ Also, there are 6 of each "fail" suit (18 total). A, 10, K, 9, 8, and 7 of ♣, ♠, and ♥ Clubs, spades, and hearts take no precedence over other fail suits, unlike trump, which always take fail. (Notice how both aces and tens outrank kings; arguably the most confusing aspect of card strength). The lead suit must be followed if possible; if not, then any card may be played such as trump (which will take the trick), or a fail card. Playing a fail of a different suit is called "throwing off" and can be a way to clear up another suit. Additionally, throwing off a point card is called "schmearing". Card point values: Each card is given a separate point value as follows: Ace — 11 points Ten — 10 points King — 4 points Queen — 3 points Jack — 2 points 9, 8, 7 — 0 points The strongest cards (queens and jacks) are not worth the most points, giving Sheepshead some of its unusual character. There are 120 points total in the deck. The goal of the game is to get half of these (60 or 61); in case of a tie, the player who picked up the blind loses, and that player's opponents win. (There are variant rules for more peculiar situations, such as the Leaster.) This is one of the few traditional card games with a hidden partner. Jack of Diamonds is a random partner method where the picker receives a partner without needing to call or lead a suit. The picker can still choose to "go it alone", but needs to declare before the hand begins.

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).

LLM v4 wide (controlled-vocab primitives)

Not yet enriched at v4 (wide pass).

LLM v4 deep (archetype fit)

Not in the v4 deep-pass top-20% slice.