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Pocket Battles: Confederacy vs Union

#154125BGG ↗

2014 · 2-2 players · 30min · weight 2.09 · 224 ratings

v2 v3 v4 wide v4 deep

BGG raw

ID
154125
Name
Pocket Battles: Confederacy vs Union
Year
2014
Rank
9103
Min players
2
Max players
2
Playing time
30
Min playtime
30
Max playtime
30
Avg weight
2.0909
Num weights
11
Bayes avg
5.60537
Average
6.79306
Users rated
224
Num owned
713
Wanting
21
Wishing
83
Num comments
87
Fetched at
Wed Apr 29 2026 05:34:56 GMT+0000 (Coordinated Universal Time)
Mechanisms (2)
Area MovementDice Rolling
Categories (2)
American Civil WarWargame
Description (1609 chars)

A war game that fits in the pocket! In Pocket Battles: Confederacy vs Union — the fourth title in the Pocket Battles series — tiles represent troops and troops make up units in your army; just determine the size of the battle, then create your own army from a pool of existing troops. Each tile hits on certain rolls, and some can only melee while others can shoot. Some tiles also have special traits that can affect their whole unit or army. The basic rules of the game are fairly simple: Two armies face each other in battle. The armies are split into three columns and two rows. Players must decide at the start of the game how many points they will give to their armies, which then determines how many points you must defeat to win. On your turn, you choose which faction of your army to send off to battle! Attacks are made by using Order Tokens. If no Order Tokens are present on a unit, it costs just one token to issue orders to that unit. Issuing orders to the same unit in the same Battle Round costs you the number of tokens present on the unit, plus one. (If one token is on a unit, it costs two additional tokens to activate it again; with three tokens on the unit, it costs four additional tokens, etc.) After a round of battle, you may choose to redeploy your units. (Units may move from the back of the row to the front of the same row, from the back of a row to the back of another row, or from the front of a row to the front of another row). Redeployment costs no Order tokens. The battle ends when one army has eliminated at least half of the points in the opposing army.

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).

LLM v4 wide (controlled-vocab primitives)

Not yet enriched at v4 (wide pass).

LLM v4 deep (archetype fit)

Not in the v4 deep-pass top-20% slice.