← all games

The Devil's Cauldron: The Battles for Arnhem and Nijmegen

#15369BGG ↗

2008 · 2-4 players · 2400min · weight 3.84 · 432 ratings

v2 v3 v4 wide v4 deep

BGG raw

ID
15369
Name
The Devil's Cauldron: The Battles for Arnhem and Nijmegen
Year
2008
Rank
4026
Min players
2
Max players
4
Playing time
2400
Min playtime
90
Max playtime
2400
Avg weight
3.8372
Num weights
86
Bayes avg
5.87883
Average
8.23733
Users rated
432
Num owned
913
Wanting
138
Wishing
450
Num comments
234
Fetched at
Wed Apr 29 2026 05:34:55 GMT+0000 (Coordinated Universal Time)
Mechanisms (4)
Chit-Pull SystemDice RollingHexagon GridLine of Sight
Categories (2)
WargameWorld War II
Description (1327 chars)

"Devil's Cauldron" is a company level simulation of the Northern two drop zones in Operation Market Garden. It is loosely based on an old Victory Games wargame called "Panzer Command". Command and control is emphasized in this system and the game includes extensive documentation and historical background. Components include 4 linking maps (for the grand campaign) and three smaller gamettes (on Arnhem, the Island and Groesbeek Heights - each with its own rules and map). 1600 counters (of which roughly 700 are actual combat units) and attendant documentation. Play time for the various games range from one hour all the way up to 50 or so for the grand campaign. Contents: •4 23.5"x35.5" map-sheets 3 of which are back-printed w/scenario maps •3 9"x12" map extensions (adding useful areas which were "just off" the area covered by the 4 map-sheets) •11 sheets of 5/8" die-cut full-color counters •1 counter-sheet of 1" die-cut full-color counters •Series Rulebooks (1 detailed; 1 "quick start") •TDC exclusive rulebook •Historical booklet •8 full-color divisional displays •2 CRT/TEC Charts and Tables •1 Game Turn Chart •4 10-sided dice Scale: •Infantry counters generally represent company-sized units •500m hexes •2hrs per turn (8-10 at night)

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).

LLM v4 wide (controlled-vocab primitives)

Not yet enriched at v4 (wide pass).

LLM v4 deep (archetype fit)

Not in the v4 deep-pass top-20% slice.