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Transylvania: Curses & Traitors

#153120BGG ↗

2015 · 3-6 players · 45min · weight 2.25 · 181 ratings

v2 v3 v4 wide v4 deep

BGG raw

ID
153120
Name
Transylvania: Curses & Traitors
Year
2015
Rank
18810
Min players
3
Max players
6
Playing time
45
Min playtime
45
Max playtime
45
Avg weight
2.25
Num weights
12
Bayes avg
5.52153
Average
5.88762
Users rated
181
Num owned
509
Wanting
5
Wishing
61
Num comments
74
Fetched at
Wed Apr 29 2026 05:35:53 GMT+0000 (Coordinated Universal Time)
Mechanisms (7)
Dice RollingHand ManagementModular BoardPick-up and DeliverPoint to Point MovementRole PlayingVariable Player Powers
Categories (3)
AdventureExplorationHorror
Description (1872 chars)

In the late 19th Century the land of Transylvania fell under a terrible curse allowing Vampires, Werewolves, and Zombies to terrorize the citizens. The Governor issued a desperate plea for help. You play one of the best and bravest Adventurers in the world called to Transylvania to break the curse. Your goal is to find the Knowledge to break the curse over Transylvania but beware, the Knowledge you seek may just turn you into one of the terrible Monsters you have come to destroy. Transylvania: Curses & Traitors is a heavily themed adventure and exploration game utilizing a modular board, variable player powers, hand management, and dice rolling. Paths to victory include: 1. Solving the curse of Transylvania by finding the right combination of Knowledge cards and returning your pawn to the Church Tile. 2. Becoming a Monster (vampire, werewolf, or zombie) by collecting Transformation cards and then killing half the other players. 3. Killing a Monster as an Adventurer. Game play: The board consists of sixteen 6" x 6" tiles representing places in Transylvania such as the Church, Graveyard, and Castle. Adventurers start on the Church Tile and explore uncovering new tiles. Each tile contains token spaces which are opportunities to perform challenges of strength, mental acuity, and spiritual fortitude. A successful challenge results in the reward of a Quest card. The Quest deck contains the Knowledge cards needed to break the curse. While exploring Adventurers will also encounter Events. Failure of Events leads to injury and/or death while success leads to additional rewards. If Adventurers collect Transformation cards plus a card that activates the Transformation card, they become a Vampire, Werewolf, or Zombie. The goal of the game immediately changes from seeking Knowledge to eliminating the other players by attacking them.

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).

LLM v4 wide (controlled-vocab primitives)

Not yet enriched at v4 (wide pass).

LLM v4 deep (archetype fit)

Not in the v4 deep-pass top-20% slice.