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Hold Your Breath!

#150925BGG ↗

2014 · 2-4 players · 20min · weight 1.36 · 198 ratings

v2 v3 v4 wide v4 deep

BGG raw

ID
150925
Name
Hold Your Breath!
Year
2014
Rank
27135
Min players
2
Max players
4
Playing time
20
Min playtime
20
Max playtime
20
Avg weight
1.3636
Num weights
11
Bayes avg
5.49344
Average
5.46742
Users rated
198
Num owned
829
Wanting
3
Wishing
18
Num comments
80
Fetched at
Wed Apr 29 2026 05:43:40 GMT+0000 (Coordinated Universal Time)
Mechanisms (2)
Hand ManagementPush Your Luck
Categories (5)
Card GameChildren's GameHumorNauticalPirates
Description (1800 chars)

Hold Your Breath! is the final chapter in the "Get Bit Casual Trilogy" by Mayday Games, but you don't need to know ANYTHING about the first two games in the series to play this one other than that we are revisiting the dumbest pirates known to man. They have been kicked off the ship by their captain in Walk the Plank and chased by sharks in Get Bit, and now they face their final challenge. In Hold Your Breath! each player assumes the role of a pirate treading water in the ocean. These brilliant tacticians have decided to play a game of "Hold Your Breath" to see who is the toughest pirate because, you know, what else are you gonna do in the middle of the ocean facing certain death? The game is played in two rounds. In the first round, each player may dive deeper, providing they have the "Swim" and "Air" cards to do so. Players press their luck each turn since it is the pirate who dives the deepest in round one AND resurfaces in round two who is the winner. What about the losers? Who cares, they are losers. But if you really want to know, well, they dove down and ran out of oxygen before they could resurface, so now they are just "resting" underwater until the next game, okay? But we digress... Players can play "Panic", "Shark", and other nasty cards on the other players, slowing their progress. In the second round each player struggles to reach the surface before he runs out of air and therefore decides to take a rest. Most of the pirates may not make it back to the surface, but the one who makes it back alive AND dove the deepest is the winner. Be careful, though, because if you dove the deepest in the first round, you will surely have the toughest time getting back to the surface since A) you swam the deepest and B) no one else wants to see you make it back alive.

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).

LLM v4 wide (controlled-vocab primitives)

Not yet enriched at v4 (wide pass).

LLM v4 deep (archetype fit)

Not in the v4 deep-pass top-20% slice.