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Dungeon Guilds

#148975BGG ↗

2013 · 3-6 players · 30min · weight 1.47 · 191 ratings

v2 v3 v4 wide v4 deep

BGG raw

ID
148975
Name
Dungeon Guilds
Year
2013
Rank
10791
Min players
3
Max players
6
Playing time
30
Min playtime
20
Max playtime
30
Avg weight
1.4737
Num weights
19
Bayes avg
5.57623
Average
6.49018
Users rated
191
Num owned
246
Wanting
15
Wishing
85
Num comments
63
Fetched at
Wed Apr 29 2026 05:34:56 GMT+0000 (Coordinated Universal Time)
Mechanisms (2)
Push Your LuckWorker Placement
Categories (2)
Card GameFantasy
Description (1426 chars)

Game description from the publisher: In this realm, adventurers join different guilds by profession and go on quests for fame and fortune — but the most luxurious treasures are hidden deep down in perilous dungeons that must be raided by multiple guilds together... Will you cooperate and split the money with others, or will you try to seize a room full of loot by yourselves? Use your skill to become the greatest and richest guild leader! Each round in Dungeon Guilds, a new dungeon is created with face-down room cards equal to the number of players. The rooms are initially sorted by the threat level of the room, with Lv 1 rooms on top and Lv 3 on the bottom. Players take turns placing their adventurers in any dungeon room with a free space, by paying a fee, they can steal a space from other players. They keep placing until everyone has placed two adventurers, and each room has exactly two adventurers placed on it. Players then reveal the rooms starting from the top of the dungeon and check whether the players can defeat the monsters in that room. If they succeed, then the owners of those adventurers split the money in that room evenly; if not, then excursions to the current room and all rooms below it are consider failed, and players must pay a healing cost for all adventurers. Dungeon Guilds lasts for a fixed amount of dungeons, and the player with the most money at the end of the game wins.

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).

LLM v4 wide (controlled-vocab primitives)

Not yet enriched at v4 (wide pass).

LLM v4 deep (archetype fit)

Not in the v4 deep-pass top-20% slice.