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Founders of the Empire

#148639BGG ↗

2013 · 2-4 players · 45min · weight 2.30 · 201 ratings

v2 v3 v4 wide v4 deep

BGG raw

ID
148639
Name
Founders of the Empire
Year
2013
Rank
12804
Min players
2
Max players
4
Playing time
45
Min playtime
30
Max playtime
45
Avg weight
2.3
Num weights
10
Bayes avg
5.55334
Average
6.23542
Users rated
201
Num owned
297
Wanting
7
Wishing
57
Num comments
53
Fetched at
Wed Apr 29 2026 05:34:56 GMT+0000 (Coordinated Universal Time)
Mechanisms (1)
Tile Placement
Categories (2)
AncientCivilization
Description (1862 chars)

Three hundred years before the Common Era, the shores of the Mediterranean Sea are inhabited by dozens of peoples, but only one of these nations is destined to found a great civilization that will spread from Egypt to Britannia. Take up the reigns of rule in your hands and prove that you are the only one worthy to unite half the world under your banner! In Founders of the Empire, each player expands his own domain using four types of square tiles: Green tiles represent natural landscapes: forests, cliffs, lakes, etc. They can be added to the players' domains freely. These tiles provide basic resources: wood, stone, plants and water. Blue tiles are village buildings that require specific natural resources. For instance, the mine (which provides gold) should be placed next to stone and water sources. Purple tiles represent city structures: marketplaces, inns, workshops and army camps. They also should be placed next to other tiles that give certain resources. In addition to providing corresponding resources, city tiles give their owners action tokens that can be used at any point of the game. Red tiles are temples and altars that give players victory points. They are of different values (from 1 to 3 points) and require different combination of resources. A player's turn consists of three phases. First, the player must add a new tile from the stack to the common market. Then, he has the option of playing one of his tokens; these tokens are able to buy opponents' resources, pillage enemy tiles, transfer resources between tiles, and convert resources to victory points. Finally, the player must add a tile from the market to his domain. The game ends after all red tiles are added to the players' domains. Each player calculates victory points from his temples and tokens, and the player with the most points wins.

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).

LLM v4 wide (controlled-vocab primitives)

Not yet enriched at v4 (wide pass).

LLM v4 deep (archetype fit)

Not in the v4 deep-pass top-20% slice.