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Ore: The Mining Game

#147884BGG ↗

2013 · 2-5 players · 90min · weight 2.29 · 120 ratings

v2 v3 v4 wide v4 deep

BGG raw

ID
147884
Name
Ore: The Mining Game
Year
2013
Rank
10414
Min players
2
Max players
5
Playing time
90
Min playtime
60
Max playtime
90
Avg weight
2.2857
Num weights
7
Bayes avg
5.58186
Average
7.19883
Users rated
120
Num owned
272
Wanting
22
Wishing
108
Num comments
49
Fetched at
Sat May 02 2026 16:47:45 GMT+0000 (Coordinated Universal Time)
Mechanisms (3)
Commodity SpeculationContractsWorker Placement
Categories (2)
EconomicIndustry / Manufacturing
Description (1320 chars)

In Ore: The Mining Game, players assume the roles of clever industrialists competing for fame and fortune. Ore takes place during the industrial revolution, and aims to simulate the complexities of effective supply chain management. Players take turns carefully placing their workers on one of several locations: In mines, to collect one of five different resources (lead, coal, copper, iron, or gold); In distribution, to secure lucrative contracts that allow for players' operations to scale. Each player starts with $5+ and 4 workers. Early on, players have very limited means. However, by mining resources, acquiring assets, securing contracts, and expanding their operations through new initiatives, players become more readily able to generate more and more amounts of income. Mines become exhausted after they have been mined for a certain number of turns, and, once exhausted, they are replaced by subsequent mine cards. Similarly, a limited number of assets, initiatives, and contract cards are available for players to take, and, after being acquired, they are replaced until their respective decks run out. The game ends at the end of Turn 7. At that point in time, the player with the greatest amount of victory points from buildings, Money, and completed contracts is declared the winner.

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).

LLM v4 wide (controlled-vocab primitives)

Not yet enriched at v4 (wide pass).

LLM v4 deep (archetype fit)

Not in the v4 deep-pass top-20% slice.