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Dead Man's Hand

#146207BGG ↗

2013 · 2-6 players · 45min · weight 2.14 · 148 ratings

v2 v3 v4 wide v4 deep

BGG raw

ID
146207
Name
Dead Man's Hand
Year
2013
Rank
8222
Min players
2
Max players
6
Playing time
45
Min playtime
45
Max playtime
45
Avg weight
2.1429
Num weights
7
Bayes avg
5.62622
Average
7.82527
Users rated
148
Num owned
315
Wanting
10
Wishing
62
Num comments
37
Fetched at
Wed Apr 29 2026 05:34:56 GMT+0000 (Coordinated Universal Time)
Mechanisms (3)
Dice RollingMeasurement MovementSimulation
Categories (5)
American WestBookMiniaturesPost-NapoleonicWargame
Description (1391 chars)

DEAD MAN'S HAND is the 28mm skirmish game by Great Escape Games. Bands of tough and wily Cowboys, stoic Lawmen, ruthless Outlaws and crazy Desperados fight for fame and respect in the Old West. With an accompanying range of 28mm miniatures and pre-painted buildings, now you can fight legendary gunfights of the historical Old West and the silver screen. This rule book contains all the rules you need to recreate your gunfights and twelve blood-soaked scenarios. Initiative order is determined randomly by placing cards face down next to each character. The cards are then revealed and play proceeds in the order of the cards from high to low. Various actions or cards can alter this if you so desire and are lucky enough but in general the winds of fate decide who goes when. Once activated each model has three actions each turn, these must be declared at the start of each figures activation. This speeds things up and allows you opponent to play the odd special effect on you and catch you off guard. Movement is simple. There are no terrain modifiers to worry about and other than reduced movement rates for climbing and jumping. Combat is fast and simple as befits the game, and while it is possible to kill somebody in a single shot attrition is going to be the real deciding factor for most characters. Weapons come in one of four types; Pistol, Rifle, Repeater and Shotgun.

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).

LLM v4 wide (controlled-vocab primitives)

Not yet enriched at v4 (wide pass).

LLM v4 deep (archetype fit)

Not in the v4 deep-pass top-20% slice.