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404: Law Not Found

#145209BGG ↗

2013 · 2-6 players · 60min · weight 2.29 · 120 ratings

v2 v3 v4 wide v4 deep

BGG raw

ID
145209
Name
404: Law Not Found
Year
2013
Rank
24350
Min players
2
Max players
6
Playing time
60
Min playtime
60
Max playtime
60
Avg weight
2.2857
Num weights
14
Bayes avg
5.5047
Average
5.77525
Users rated
120
Num owned
259
Wanting
11
Wishing
87
Num comments
65
Fetched at
Wed Apr 29 2026 05:37:49 GMT+0000 (Coordinated Universal Time)
Mechanisms (5)
Action QueueArea MovementOpen DraftingSimultaneous Action SelectionVariable Player Powers
Categories (3)
Print & PlayScience FictionSpace Exploration
Description (1498 chars)

404: Law Not Found is a competitive action programming game with hidden objectives. Players take the role of robots that awaken after an upgrade to find their three laws replaced with nonsensical directives such as "Explore Breathing" or "Improvise Science". Players race to complete objectives based on these directives, the first player to complete all three directives wins the game. The game opens with players drafting directives, providing them with a partial knowledge of each others' objectives. Each turn the ship encounters an obstacle, such as a meteor or enemy ship. Once that's been revealed the (relatively helpless) human crew make a quick reaction. Then the bulk of the turn is spent by the players choosing actions for their robots to take in service to their directives, before finally the event is resolved if it has not been neutralized in some way. The game ends once a player completes all three directives or the ship has encountered ten events. The actions are general (move right, move left, turn on the machine in this room) and the directives might specify interactions with any part of the game (events, items, crew, machines, other robots). The wellbeing of the ship or its crew has no special place in the victory conditions, the state of the ship at the end of a game where a robot has to "Empower Technology" (repair at least two damaged machines) might differ from one in which a robot is trying to "Improvise War" (fire a living crewman and hit an enemy ship).

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).

LLM v4 wide (controlled-vocab primitives)

Not yet enriched at v4 (wide pass).

LLM v4 deep (archetype fit)

Not in the v4 deep-pass top-20% slice.