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Stak Bots

#143323BGG ↗

2013 · 2-6 players · 10min · weight 1.60 · 179 ratings

v2 v3 v4 wide v4 deep

BGG raw

ID
143323
Name
Stak Bots
Year
2013
Rank
14123
Min players
2
Max players
6
Playing time
10
Min playtime
10
Max playtime
10
Avg weight
1.6
Num weights
10
Bayes avg
5.54329
Average
6.25223
Users rated
179
Num owned
339
Wanting
4
Wishing
19
Num comments
41
Fetched at
Wed Apr 29 2026 05:34:57 GMT+0000 (Coordinated Universal Time)
Mechanisms (1)
Hand Management
Categories (1)
Card Game
Description (1403 chars)

Simple but fun game based on playing from a hand of cards representing robots. Each has special powers and affects the stack (stak) in different ways, making it more tactical than a simple rock-paper-scissors exercise. The game functions by giving each player a stack of cards as well as a hand. Each turn, players take a new card from the shared draw pile and may add a face-up card to the stack, trash a card from the stack or from their hand. When a card is played, it will have "entry effect" that may operate on the stack ordering of the player or opponent. Once all playing/trashing is finished for a turn, the player may attack the card on top of an opponent's stack with the top card of their own. The battle itself is quite simple and just a matter of comparing power, although assuming your bot survives its first battle, it can go on to attack the newly revealed card underneath. The real tactical consideration goes into the pre-attack stack manipulation phase. There is an open turn structure which allows players to carry out actions in any order and any number of times. This means they can react to the often unpredictable results of long entry effect chains, or to cards that their opponents play defensively during your turn. The game is also customisable: you can adjust the complexity or game length by adding more Staks for each player or by changing basic game mechanics.

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).

LLM v4 wide (controlled-vocab primitives)

Not yet enriched at v4 (wide pass).

LLM v4 deep (archetype fit)

Not in the v4 deep-pass top-20% slice.