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Goblins vs Zombies

#143255BGG ↗

2013 · 1-3 players · 15min · weight 2.00 · 126 ratings

v2 v3 v4 wide v4 deep

BGG raw

ID
143255
Name
Goblins vs Zombies
Year
2013
Rank
15018
Min players
1
Max players
3
Playing time
15
Min playtime
15
Max playtime
15
Avg weight
2
Num weights
7
Bayes avg
5.53765
Average
6.28492
Users rated
126
Num owned
271
Wanting
15
Wishing
78
Num comments
71
Fetched at
Wed Apr 29 2026 05:34:57 GMT+0000 (Coordinated Universal Time)
Mechanisms (2)
Cooperative GameHand Management
Categories (4)
Card GameFantasyHumorZombies
Description (1374 chars)

Prepare the Goblins! The Zombies have arrived! Fighter Zombie, Thief Zombie, Wizard Zombie, oh my.... The Zombies will move towards your Village. If a Zombie can go through the Village Gate, you lose. You must coordinate the Goblins to defend your beloved Village. The Village Gate has space for only 3 Goblins at a time, so choose your Goblins carefully! Goblins vs Zombies is a Tower Defense card game for 1-3 Players. It takes around 15 minutes per player. Goblins vs Zombies has: - 16 kinds of Zombies in 3 types: Ground, Flying, Invisible; - 23 kinds of Goblins; - 5 Modes of Play: solo, cooperative and competitive; - a total of only 106 cards, a BIG game in a small box! The 5 Modes of Play are: Mode A: Training. A co-op introduction game for 1-3 Players to learn how to play the game. Mode B: Last Stand. A struggling solo game. Double the Zombie, double the fun! Mode C: Survival. A competitive game for 2 or 3 Players. Do your best to send the Zombies in your Field to other Field, and be the last Player standing to win the game. Mode D: The Boss. A co-op game for 1-3 Players. All Players must work together to destroy the Boss. Mode E: Goblins vs Zombies. A head to head game for 2 Players. Who will win, Goblins or Zombies? More explanation about the 5 Modes of Play: https://www.boardgamegeek.com/thread/1455725/explanation-about-all-5-modes-gvz

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).

LLM v4 wide (controlled-vocab primitives)

Not yet enriched at v4 (wide pass).

LLM v4 deep (archetype fit)

Not in the v4 deep-pass top-20% slice.