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Foragers

#142903BGG ↗

2016 · 2-4 players · 60min · weight 2.07 · 140 ratings

v2 v3 v4 wide v4 deep

BGG raw

ID
142903
Name
Foragers
Year
2016
Rank
14028
Min players
2
Max players
4
Playing time
60
Min playtime
60
Max playtime
60
Avg weight
2.0714
Num weights
14
Bayes avg
5.54392
Average
6.35836
Users rated
140
Num owned
463
Wanting
14
Wishing
72
Num comments
79
Fetched at
Wed Apr 29 2026 05:34:57 GMT+0000 (Coordinated Universal Time)
Mechanisms (3)
Modular BoardPick-up and DeliverTile Placement
Categories (3)
EconomicExplorationPrehistoric
Description (1798 chars)

Foragers is a strategy game in which players take on the role of ancient foragers competing to be the most respected member of the tribe. In the game, foragers pick fruit from trees, fish in lakes, and hunt aurochs in the fields. After collecting these foods, the foragers return to a fire pit, where they "share" their food with the tribe and earn victory points. In addition, the foragers sometimes happen upon tools, which allow them to forage, fish, or hunt more efficiently. Of course, foragers are not completely altruistic and so they occasionally fight with each other to earn respect. The player who can best optimize their food and tool gathering, while also avoiding or winning skirmishes is the one who eventually earns the tribe leader title. The game is played over a predetermined number of rounds, depending upon the number of players. In each round, all players simultaneously choose an action card, from a hand of 3 action cards (drawn from a deck of 10) to use for that round. Each action card lists 5 different actions, but a player may only use 4 of those actions each round. Then, in clockwise order, each player performs 1 of the actions on their card until all players have performed 4 actions. Such actions include things like: walking, foraging, eating, discovering, resting, sharing, and picking up a tool. When players pick up food, they place it on their tableau, which tracks the food's freshness. At the end of each round, a "spoilage card" is flipped and all players "age" their food (i.e., move them along a food track). As the food gets older, it does not provide as much energy if eaten. Also, to score victory points, players must "share" their food before it spoils. In this sense, the players are racing not only against each other, but against nature.

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).

LLM v4 wide (controlled-vocab primitives)

Not yet enriched at v4 (wide pass).

LLM v4 deep (archetype fit)

Not in the v4 deep-pass top-20% slice.