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Mob Town

#142333BGG ↗

2013 · 2-4 players · 30min · weight 1.57 · 140 ratings

v2 v3 v4 wide v4 deep

BGG raw

ID
142333
Name
Mob Town
Year
2013
Rank
12196
Min players
2
Max players
4
Playing time
30
Min playtime
30
Max playtime
30
Avg weight
1.5714
Num weights
7
Bayes avg
5.55951
Average
6.62568
Users rated
140
Num owned
366
Wanting
2
Wishing
33
Num comments
73
Fetched at
Wed Apr 29 2026 05:34:57 GMT+0000 (Coordinated Universal Time)
Mechanisms (9)
Area Majority / InfluenceEnd Game BonusesModular BoardNetwork and Route BuildingOnce-Per-Game AbilitiesScore-and-Reset GameSet CollectionSquare GridVariable Set-up
Categories (2)
Card GameMafia
Description (809 chars)

In Mob Town, 2-4 players take on the role of Mob Families vying for control of unique towns that build differently every time you play. Of course you can’t control this town on your own (you wouldn't want to get your hands dirty after all) so enlist the help of some shady shysters any fan of the Mob genre would recognize: blue tinted Sharks, bolo-wearing Snakes, conniving Weasels, foxy Foxes and of course no good dirty Rats! Expand your empire and defend your turf until The Law shows up to spoil all the fun. Scramble to add up points you’ve earned for each property you own, then pack up and get your tail out of town and on to the next one. After you and your “friends” compete over, the game is over and the player with the most points is declared the new boss of Mob Town!

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).

LLM v4 wide (controlled-vocab primitives)

Not yet enriched at v4 (wide pass).

LLM v4 deep (archetype fit)

Not in the v4 deep-pass top-20% slice.