← all games

Promised Land: 1250-587 BC

#142085BGG ↗

2013 · 2-6 players · 150min · weight 3.07 · 229 ratings

v2 v3 v4 wide v4 deep

BGG raw

ID
142085
Name
Promised Land: 1250-587 BC
Year
2013
Rank
8531
Min players
2
Max players
6
Playing time
150
Min playtime
150
Max playtime
150
Avg weight
3.0741
Num weights
27
Bayes avg
5.61807
Average
6.89942
Users rated
229
Num owned
462
Wanting
41
Wishing
152
Num comments
114
Fetched at
Wed Apr 29 2026 05:34:56 GMT+0000 (Coordinated Universal Time)
Mechanisms (2)
Area Majority / InfluenceTeam-Based Game
Categories (4)
AncientEconomicFightingReligious
Description (1379 chars)

Promised Land: 1250-587 BC is a history of the Promised Land from Joshua through to the Babylonian captivity. Players compete in two teams, out of which just one individual will be crowned the winner. Hebrew units are split between Northern and Southern kingdoms, but Hebrew players will have the opportunity to use both these factions through the game. Similarly there are eleven Heathen kingdoms for the Heathen players to use. Play happens at an individual, human level as well as at the movement of nations level. Each player has two Farmers, two Merchants and two Priests. A number of these can be placed after conquest into lands occupied by the kingdom just played. Farmers collect two bronze coins for plains and one for hills. Merchants collect two silver coins for ports and one for roads. Priests collect two gold coins for temples and one for cities. Players may have only one of their Patriarchs in any one land. Players may share occupation of a land, but only one type of Patriarch may be in each land. Players use the coins generated by their Patriarchs to buy artefacts that influence game play but can instead choose to secure objectives on the Kingdom track to highlight the development of the nation and score victory points of course! A variety of strategies are available, and players must make choices throughout the game in order to emerge victorious.

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).

LLM v4 wide (controlled-vocab primitives)

Not yet enriched at v4 (wide pass).

LLM v4 deep (archetype fit)

Not in the v4 deep-pass top-20% slice.